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From Final Fantasy Inside

FF7/Battle/Elemental Data

253 bytes added, 00:49, 14 November 2008
Elemental Data
! style="background:rgb(204,204,204); width:50px;" align="center" | Bit
! style="background:rgb(204,204,204); width:50px;" | Index
! style="background:rgb(204,204,204); width:275px100px;" colspan="2" | Element
|-
|style="background:rgb(255,255,255);" | 0x0001
|style="background:rgb(255,255,255);" | 0x0200
|style="background:rgb(255,255,255);" | 09h
|style="background:rgb(255,255,255);" | HealthRestorative
|-
|style="background:rgb(255,255,255);" | 0x0400
|style="background:rgb(255,255,255);" | "Hidden/Ultima"
|}
<br/>NOTES:<br/>The battle text (part 26 of the [[FF7/Kernel/Kernel.bin|KERNEL.BIN]]) refers to "Ice" as "Cold" and "Bolt" as "Lightning".<br/>The names of elements 09h - 0Fh have no official name listed 0Eh are not ever mentioned in the game. These However, they are names given by stored as battle text for the purpose of sensing.<br/>"Hidden/Ultima" has no name mentioned in the modding communitybattle text.<br/>"Hidden/Ultima" is on only a few enemy exclusive attacks including Ultima Weapon's Ultima Beam. Elements 0Ah - 0Eh are considered Physical elements and show up on physical attacks. Non-elemental attacks, such as Bahamuts' Flares, have no elements selected.
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