FF7/DamageFormula

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Revision as of 19:31, 23 October 2008 by my_wiki>Akari (Damage Formula's description)

Damage Formula's description

0xA3:

Prepare Function 0x0

Prepare Function 0x2

power_modifier = total_level_of_all_enemy_target / number_of_enemy_target;

(this only use enemy units from 4 to 10 that includes in target mask after all preparation)

Damage Function 0x1


0xA4:

Prepare Function 0x0

Prepare Function 0x2

power_modifier = 1 + (((current_hp * 3) / max_hp) * power_modifier);

Damage Function 0x1


0xA5:

Prepare Function 0x0

Prepare Function 0x2

power_modifier = 1 + (((current_mp * 3) / max_mp) * power_modifier);

Damage Function 0x1


0xA7:

Prepare Function 0x0

Prepare Function 0x2

power_modifier = 10 + (((number_of_kills / 128) * power_modifier) / 16)

Damage Function 0x1


0xA8:

Prepare Function 0x0

Prepare Function 0x2

power_modifier = 1 + (((limit_bar_value * (limit_level + 1) / 16) * power_modifier) / 16)

Damage Function 0x1