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From Final Fantasy Inside

FF7/Field

59 bytes added, 02:49, 13 July 2019
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* The running of the Field Script to display events and to get user input
* The on-demand loading of other modules when needed
 
A list of fields can be found [[FF7/Field/Field_ID|here]].
The Field module loads modular "Field Files". In the PC version, the Field File is a single file with nine sections. In the PSX version, there are three files with the same name but with different extensions that do the same thing. The three files are MIM (Mutiple Image Maps, or the backgrounds), DAT (Field Script Data), and BSX (3D data).
Another last thing to note is in the middle of the bottom texture cache there are a sea of eyes. These blink at random times and reflect the random blinking of the characters in the game.
 
 
== Field Format (PC) ==
=== General PC Field File Format ===
Field files are always found in FLEVEL.LGP. They are always [[FF7/LZS format|LZS]] compressed.
The first two bytes of each (decompressed) field file are blank (zero).