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From Final Fantasy Inside

FF7/Field/BCX

22 bytes added, 17:09, 23 August 2012
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<cpp>
struct BcxModelInfoHeader {
u16 unknown1; // always 0xff01
u8 num_bones;
u8 num_parts;
u8 num_animations;
u8 unknown2blank1[17];
u16 scale;
u16 offset_parts; // relative to the end of this structure
u16 offset_animations; // relative to the end of this structure
u32 offset_skeleton; // offset to skeleton data, substract by 0x80000000 to obtain the right offset
u32 unknown3blank2;
} // sizeof = 36
</cpp>
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