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FF7/Field/Encounter

208 bytes added, 02:45, 2 February 2007
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Switching Between Tables
The purpose of two tables is to allow the scripting system to switch between a choice of two sets of encounter data. This is used in-game to allow two levels of difficulty within one field, so that if the player revisits an area in a later part of the game (such as areas of Midgar), the enemies will be suitably more difficult. This can be implemented by placing "easier" encounters in the first table, harder encounter IDs in the second table, and switching appropriately (perhaps by checking the Plot Point Variable).
Tables are switched between by simply passing a 0 or 1 to the [[FF7/Field/Script/Opcodes/4B_BTLTB|BTLTB]] opcode, representing the required table.The first table is the default if no BTLTB opcode is specified; either table may be empty, but if switched to using BTLTB, encounters will be deactivated as there will be no encounter data set for that table.
== Encounter Structure ==

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