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FF7/Field/Encounter

38 bytes added, 01:04, 16 November 2011
Encounter Table Structure
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The first byte of the table provides a switch to signify whether this table is used or not. If set to ''0'' encounters will not be used, regardless of the table contents; ''1'' signifies the table will be used. The second byte signifies the main encounter rate, and ranges from 0xFE 0xFF (battles occur infrequently) to 0x01 (battles occur very frequently). 0x00 value causes a division by zero.
Following these are the ten encounter structures; these are divided into two groups of six and four, as detailed below. There is also a further two-byte "padding" value, used for alignment.
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