Anonymous

Changes

From Final Fantasy Inside

FF7/Field/MIMfile

164 bytes added, 05:14, 23 May 2019
m
6 revisions imported
The == MIM filestructure begins with the File structure ==
=The MIM filestructure begins with the ===MIM Header====  typedef struct
{
UINT32 Header_PalettesizeofpaletteData;// <=> 12 + PalWidth*2*PalHeight
UINT16 PalX, PalY;
UINT16 PalWidth; UINT16 , PalHeight;
} MIMHeader;
which is followed by PalHeight number of ====MIM Palette==== 
typedef struct
{
After the palettes comes the
====MIM Block Header(1) ==== 
typedef struct
{
UINT32 WordCountsizeofimageData; // # words of data in image<=> 12 + Width*2*Height
UINT16 ImageX, ImageY; // location of blocks on 1024x512 display area
UINT16 Width, Height; // Width is the # of Word units (UINT16) the blocks are wide
} MIMBaseImage;
lastly the actual block data for display follows. The palettes are selected from information in the DAT section 3 data. Sometimes there is a second MIM Block: === MIM Block Header (2) === Same header as MIM Block 1.