Difference between revisions of "FF7/Field/Script/Opcodes/0F SPECIAL"

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  [[FF7/Field/Script/Opcodes/0F SPECIAL/F9 AAMAT|F9 AAMAT]]
 
  [[FF7/Field/Script/Opcodes/0F SPECIAL/F9 AAMAT|F9 AAMAT]]
 
  [[FF7/Field/Script/Opcodes/0F SPECIAL/FA AAITM|FA AAITM]]
 
  [[FF7/Field/Script/Opcodes/0F SPECIAL/FA AAITM|FA AAITM]]
  [[FF7/Field/Script/Opcodes/0F SPECIAL/FF RMVIT|FF RMVIT]]
+
  [[FF7/Field/Script/Opcodes/0F SPECIAL/FF RMVIT|FF RMITM]]
  
 
====Subcodes by OPCODE====
 
====Subcodes by OPCODE====
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  [[FF7/Field/Script/Opcodes/0F SPECIAL/FD DFTNM|FD DFTNM]]
 
  [[FF7/Field/Script/Opcodes/0F SPECIAL/FD DFTNM|FD DFTNM]]
 
  [[FF7/Field/Script/Opcodes/0F SPECIAL/FE GLRST|FE GLRST]]
 
  [[FF7/Field/Script/Opcodes/0F SPECIAL/FE GLRST|FE GLRST]]
  [[FF7/Field/Script/Opcodes/0F SPECIAL/FF RMVIT|FF RMVIT]]
+
  [[FF7/Field/Script/Opcodes/0F SPECIAL/FF RMVIT|FF RMITM]]

Revision as of 18:49, 18 August 2006

  • Opcode: 0x0F
  • Short name: SPECIAL
  • Long name: Special Opcode (Multibyte sequence)

Memory layout

0x0F OPCODE ...

Arguments

  • const UByte OPCODE: Special command for field script execution.
  • const UByte ...: 0 or more arguments for SPECIAL opcode.

Description

Special is a multibyte opcode extension, mostly for game specific opcodes to FF7. The first argument specifies the type of operation and must be from the values listed below; the number of arguments after this must also match the number of arguments for the operation type.

Subcodes by Catagory

Inventory
F9 AAMAT
FA AAITM
FF RMITM

Subcodes by OPCODE

F8 FMSSP
F9 AAMAT
FA AAITM
FB BTLLK
FC MOVLK
FD DFTNM
FE GLRST
FF RMITM