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FF7/Field/Script/Opcodes/0F SPECIAL

8 bytes added, 17:39, 14 September 2006
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{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0x0F
! width="80" | ''OPCODESUBOP''
! width="100" | ''...''
|}
==== Arguments ====
* '''const UByte''' ''OPCODESUBOP'': Special command suboperation for field script execution.* '''const UByte''' ''...'': 0 or more arguments for SPECIAL opcode, depending on the subop.
==== Description ====
Special is a multibyte opcode extension, mostly for game specific opcodes to FF7. The first argument specifies the type of operation and must be from the values listed below; the number of arguments after this must also match the number of arguments for the operation type.
====Subcodes by CatagoryCategory====
=====Inventory=====
[[FF7/Field/Script/Opcodes/0F SPECIAL/FF RMITM|FF RMITM]]
====Subcodes by OPCODEOpcode====
[[FF7/Field/Script/Opcodes/0F SPECIAL/F8 FMSSP|F8 FMSSP]]
[[FF7/Field/Script/Opcodes/0F SPECIAL/F9 AAMAT|F9 AAMAT]]

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