Difference between revisions of "FF7/Field/Script/Opcodes/0F SPECIAL"

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my_wiki>Synergy Blades
(Subcodes by Opcode: Add POINT.)
my_wiki>Synergy Blades
(Subcodes by Category)
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=====Inventory=====
 
=====Inventory=====
  
  [[FF7/Field/Script/Opcodes/0F SPECIAL/F9 AAMAT|F9 AAMAT]]
+
  [[FF7/Field/Script/Opcodes/0F SPECIAL/F9 FLMAT|F9 FLMAT]]
  [[FF7/Field/Script/Opcodes/0F SPECIAL/FA AAITM|FA AAITM]]
+
  [[FF7/Field/Script/Opcodes/0F SPECIAL/FA FLITM|FA FLITM]]
  [[FF7/Field/Script/Opcodes/0F SPECIAL/FF RMITM|FF RMITM]]
+
  [[FF7/Field/Script/Opcodes/0F SPECIAL/FF CLITM|FF CLITM]]
  
 
====Subcodes by Opcode====
 
====Subcodes by Opcode====

Revision as of 16:23, 28 August 2007

  • Opcode: 0x0F
  • Short name: SPECIAL
  • Long name: Special Opcode (Multibyte sequence)

Memory layout

0x0F SUBOP ...

Arguments

  • const UByte SUBOP: Special suboperation for field script execution.
  • const UByte ...: 0 or more arguments, depending on the subop.

Description

Special is a multibyte opcode extension, mostly for game specific opcodes to FF7. The first argument specifies the type of operation and must be from the values listed below; the number of arguments after this must also match the number of arguments for the operation type.

Subcodes by Category

Inventory
F9 FLMAT
FA FLITM
FF CLITM

Subcodes by Opcode

F5 POINT
F8 FMSSP
F9 AAMAT
FA AAITM
FB BTLLK
FC MOVLK
FD DFTNM
FE GLRST
FF RMITM