FF7/Field/Script/Opcodes/14 IFUB

From Final Fantasy Inside
< FF7‎ | Field‎ | Script‎ | Opcodes
Revision as of 01:23, 25 August 2006 by my_wiki>Synergy Blades (Bank nibble)
Jump to navigation Jump to search
  • Opcode: 0x14
  • Short name: IFUB
  • Long name: If (Unsigned Byte)

Memory layout

0x14 B / 0 A V C E

Arguments

  • const Bit[4] B: Memory bank to access.
  • const Bit[4] 0: Zero.
  • const UByte A: Address of the value to retrieve.
  • const UByte V: Unsigned value to compare the retrieved value to.
  • const UByte C: Type of comparison to perform.
  • const UByte E: Amount to jump if the comparison does not hold.

Description

Performs a comparison between a retrieved value from memory (Bank and Address), and the unsigned byte Value given in the argument list. The type of comparison used is shown in the table below. If the comparison fails, the script pointer jumps forward by the amount specified in the final argument; the starting offset for this jump is just before the jump value argument itself. This, combined with an appropriate jump forward, is used to implement if/else functionality in scripts, as demonstrated below.

If the content of the 'if' block following the IFUB line is longer than 0xFF, the jump argument will also need to be longer than 0xFF, and hence you should use IFUBL instead. If the value or address is larger than 0xFF, you should use the IFUW/IFUWL variants. If the value you are comparing is negative, you should use the IFSW/IFSWL variants.

Comparison Types

ID Comparison Performed
0 A == B
1 A != B
2 A > B
3 A < B
4 A >= B
5 A <= B
6 A & B
7 A ^ B
8 A | B
9 A & (1<<B)
A !((A & (1<<B)))

If/Else Example

In this example, if the value found is greater than 0x30, the script halts for a shorter period of time; otherwise, the script halts for a long period of time. Note how the jump forward placed before the longer WAIT (start of the required 'else' block) ensures that on completion of the 'if' block, execution of the 'else' block is avoided. It jumps forward to just before the 0x200 WAIT, which it then executes, and returns.

The 'else' block only executes if it is jumped into by the final argument of the IFUB argument list (thus avoiding the execution of the 'if' block). Once the 'else' block is executed, script execution just continues and the 0x200 WAIT and RET is executed. Since this is also executed by the 'if' block having jumped forward to skip the else block, this demonstrates that the two code paths converge. In C++ (below) this is the equivalent of the if/else block being completed.

IFUB (10,20,30,02,06)
WAIT (00,01)
JMPF (04)
WAIT (00,04)
WAIT (00,02)
RET ()

<cpp>

if(<10>[20] > 30)
{
 WAIT(100);
}
else
{
 WAIT(400);
}
WAIT(200);
return;

</cpp>