Difference between revisions of "FF7/Field/Script/Opcodes/25 NFADE"

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==== Description ====
 
==== Description ====
  
See [[FADE]] for full details.
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See [[FF7/Field/Script/Opcodes/6B_FADE|FADE]] op code page for full details.

Latest revision as of 20:12, 30 October 2020

  • Opcode: 0x25
  • Short name: NFADE
  • Long name: NFade

Memory layout

0x6B B1 / B2 0 / B3 T R G B S unused

Arguments

  • const Bit[4] B1: Bank to retrieve R, or zero if R is given as a literal value.
  • const Bit[4] B2: Bank to retrieve G, or zero if G is given as a literal value.
  • const Bit[4] 0: Zero.
  • const Bit[4] B3: Bank to retrieve B, or zero if B is given as a literal value.
  • const UByte T: Type of fade; see table.
  • const UByte R: Red component value, or address of red value if B1 is non-zero.
  • const UByte G: Green component value, or address of green value if B2 is non-zero.
  • const UByte B: Blue component value, or address of blue value if B3 is non-zero.
  • const UByte S: Speed of fade. Larger numbers indicate faster fades.
  • const UByte unused: Unused

Description

See FADE op code page for full details.