Difference between revisions of "FF7/Field/Script/Opcodes/50 WINDOW"

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(Description)
 
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! width="40" | 0x50
 
! width="40" | 0x50
 
! width="40" | ''N''
 
! width="40" | ''N''
! width="40" | ''X''
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! width="80" | ''X''
! width="40" | ''Y''
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! width="80" | ''Y''
! width="40" | ''W''
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! width="80" | ''W''
! width="40" | ''H''
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! width="80" | ''H''
 
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==== Description ====
 
==== Description ====
 
Creates a window with a given ID and placement/size parameters. Windows are used to show [[FF7/Field/Script/Opcodes/40 MESSAGE|dialog]], present [[FF7/Field/Script/Opcodes/48 ASK|choices]] and so on, each of which reference the window's ID to insert text. This command only initializes a window ID, but does not present itself until a dialog command is issued on it.
 
Creates a window with a given ID and placement/size parameters. Windows are used to show [[FF7/Field/Script/Opcodes/40 MESSAGE|dialog]], present [[FF7/Field/Script/Opcodes/48 ASK|choices]] and so on, each of which reference the window's ID to insert text. This command only initializes a window ID, but does not present itself until a dialog command is issued on it.
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Adjustments are made for windows that are either too close an edge, or the width / height is too big for the screen. Eg:
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// Adjust window position if too close to an edge
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const MIN_WINDOW_DISTANCE = 8 // Looks about right
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if (x < MIN_WINDOW_DISTANCE) { x = MIN_WINDOW_DISTANCE }
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if (y < MIN_WINDOW_DISTANCE) { y = MIN_WINDOW_DISTANCE }
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if (x + w + MIN_WINDOW_DISTANCE > GAME_WIDTH) { x = GAME_WIDTH - w - MIN_WINDOW_DISTANCE }
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if (y + h + MIN_WINDOW_DISTANCE > GAME_HEIGHT) { y = GAME_HEIGHT - h - MIN_WINDOW_DISTANCE }

Latest revision as of 10:53, 8 September 2020

  • Opcode: 0x50
  • Short name: WINDOW
  • Long name: Window creation

Memory layout

0x50 N X Y W H

Arguments

  • const UByte N: The numerical ID that the newly-created window will be associated with.
  • const UShort X: X-coordinate of the window.
  • const UShort Y: Y-coordinate of the window.
  • const UShort W: Window width.
  • const UShort H: Window height.

Description

Creates a window with a given ID and placement/size parameters. Windows are used to show dialog, present choices and so on, each of which reference the window's ID to insert text. This command only initializes a window ID, but does not present itself until a dialog command is issued on it.

Adjustments are made for windows that are either too close an edge, or the width / height is too big for the screen. Eg:

// Adjust window position if too close to an edge
const MIN_WINDOW_DISTANCE = 8 // Looks about right
if (x < MIN_WINDOW_DISTANCE) { x = MIN_WINDOW_DISTANCE }
if (y < MIN_WINDOW_DISTANCE) { y = MIN_WINDOW_DISTANCE }
if (x + w + MIN_WINDOW_DISTANCE > GAME_WIDTH) { x = GAME_WIDTH - w - MIN_WINDOW_DISTANCE }
if (y + h + MIN_WINDOW_DISTANCE > GAME_HEIGHT) { y = GAME_HEIGHT - h - MIN_WINDOW_DISTANCE }