Difference between revisions of "FF7/Field/Script/Opcodes/A5 XYZI"

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Latest revision as of 05:18, 23 May 2019

  • Opcode: 0xA5
  • Short name: XYZI
  • Long name: Place Object

Memory layout

0xA5 B1 / B2 B3 / B4 X Y Z I

Arguments

  • const Bit[4] B1: Bank to retrieve X, or zero if X is specified as a literal value.
  • const Bit[4] B2: Bank to retrieve Y, or zero if Y is specified as a literal value.
  • const Bit[4] B3: Bank to retrieve Z, or zero if Z is specified as a literal value.
  • const Bit[4] B4: Bank to retrieve I, or zero if I is specified as a literal value.
  • const Short X: X-coordinate of the field object, or address of X-coordinate if B1 is non-zero.
  • const Short Y: Y-coordinate of the field object, or address of Y-coordinate if B2 is non-zero.
  • const Short Z: Z-coordinate of the field object, or address of Z-coordinate if B3 is non-zero.
  • const UShort I: ID of the walkmesh triangle, or address of value if B4 is non-zero.

Description

Places the field object for this entity on the walkmesh at the coordinates given. This variant of object placement allows the Z-coordinate of the object to be specified, as well as the ID of the walkmesh triangle on which the object is being placed.