Difference between revisions of "FF7/Field/Script/Opcodes/AE ANIME2"

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Revision as of 12:34, 4 April 2018

  • Opcode: 0xAE
  • Short name: ANIME2
  • Long name: Animate/Return

Memory layout

0xAE A S

Arguments

  • const UByte A: Animation ID for this entity's field object.
  • const UByte S: Speed the animation is played at. Real model animation speed divide by this to calculate real play speed.

Description

Similarly to ANIME1, the animation specified by A is played at speed S for the current entity's field object. However, in contrast, the current script's execution is not halted whilst the animation is played.