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FF7/Field/Script/Opcodes/B4 TURNGEN

47 bytes added, 05:18, 23 May 2019
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==== Arguments ====
* '''const Bit[4]Byte''' ''B2'': Bank to retrieve Final rotation, or zero if specifying ''Final rotation'' as a literal value.* '''const ButeByte''' ''Final rotation'': Rotation value to which model will be rotated.* '''const ShortByte''' ''Rotate side type'': Specify how model will be rotated. (1 0 - clockwise/ 2 - closeat/ 3 1 - anti-clockwise/ 2 - closest)* '''const ShortByte''' ''Steps in rotation'': Set number of steps in rotation.* '''const UShortByte''' ''Type of steps calculation'': Specify how to calculate rotation step by step. (1 - linear/ 2 - somehow related to Y rotation vectorsmooth.).
==== Description ====
 
This opcode will be called until turn is over and then continue script execution.