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From Final Fantasy Inside

FF7/Field/Script/Opcodes/C0 JUMP

8 bytes added, 17:39, 18 December 2007
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! width="80" | ''Y''
! width="80" | ''I''
! width="80" | ''HSteps''
|}
* '''const Short''' ''Y'': Y-coordinate of the target to jump to, or lower byte specifying address if ''B2'' is non-zero.
* '''const Short''' ''I'': Triangle ID of the target to jump to, or lower byte specifying address if ''B3'' is non-zero.
* '''const UShort''' ''HSteps'': Steps in jump. Must be non-zero if a literal value. Alternatively, lower byte specifies address if ''B4'' is non-zero.
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