Difference between revisions of "FF7/Field/Script/Opcodes/CC IFMEMBQ"

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==== Arguments ====
 
==== Arguments ====
  
* '''const UByte''' ''C'': [[FF7/Field/Script/Character ID|Character ID]] to check.
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* '''const UByte''' ''C'': [[FF7/Field/Character ID|Character ID]] to check.
 
* '''const UByte''' ''A'': Amount to jump if comparison is false.
 
* '''const UByte''' ''A'': Amount to jump if comparison is false.
  

Latest revision as of 05:18, 23 May 2019

  • Opcode: 0xCC
  • Short name: IFMEMBQ
  • Long name: If Party Member Available

Memory layout

0xCC C A

Arguments

  • const UByte C: Character ID to check.
  • const UByte A: Amount to jump if comparison is false.

Description

Checks whether the character, given as the first argument, is globally enabled; that is, the character has been enabled using MMBud. If so, the script immediately following this opcode and argument list will execute; otherwise, the script pointer is advanced by the second argument and execution continues.