FF7/Field/Script/Opcodes/D2 MPJPO

From Final Fantasy Inside
< FF7‎ | Field‎ | Script‎ | Opcodes
Revision as of 05:19, 23 May 2019 by BukTop (talk | contribs) (2 revisions imported)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
  • Opcode: 0xD2
  • Short name: MPJPO
  • Long name: Gateway Switch (Map Jump Off)

Memory layout

0xD2 S

Arguments

  • const UByte S: Switch on/off (0/1, respectively).

Description

Turns on or off all the gateways in the current field. If set to off, the player will not be able to transition to other fields defined by the gateways. MAPJUMP opcodes are not affected, and so a combination of LINEs and MAPJUMP could still achieve this.