FF7/Field/Script/Opcodes/E3 BGROL2

From Final Fantasy Inside
< FF7‎ | Field‎ | Script‎ | Opcodes
Revision as of 02:02, 15 September 2006 by my_wiki>Synergy Blades
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
  • Opcode: 0xE3
  • Short name: BGROL2
  • Long name: Background Roll (Reverse)

Memory layout

0xE3 B A

Arguments

  • const UByte B: Bank to retrieve A, or zero if A is specified as a literal.
  • const UByte A: The ID of the background area to roll, as specified in the background's sprite.

Description

Similar to BGROL, except the roll runs backwards through layers, rather than forwards.