Difference between revisions of "FF7/Field/Script/Opcodes/EA MPPAL2"

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Latest revision as of 05:19, 23 May 2019

  • Opcode: 0xEA
  • Short name: MPPAL2
  • Long name: Multiply Palette

Memory layout

0xEA B1/B2 B3/B4 B5/0 Source palette array id Destination palette array id Multiply Blue Multiply Green Multiply Red Size

Arguments

  • const Bit[4] B1: Bank for source palette array id.
  • const Bit[4] B2: Bank for destination palette array id.
  • const Bit[4] B3: Bank for multiply blue colour.
  • const Bit[4] B4: Bank for multiply green colour.
  • const Bit[4] B5: Bank for multiply red colour.
  • const UByte Source palette array id: Source palette array id. Take data from here and multiply it by BRG colour.
  • const UByte Destination palette array id: Destination palette array id. Here we store data after multiplication
  • const UByte Multiply Blue: Blue value for multiplying.
  • const UByte Multiply Green: green value for multiplying.
  • const UByte Multiply Red: Red value for multiplying.
  • const UByte Size: Size of palette data to multiply + 1.

Description

Multiply stored palette by some colour.