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FF7/Field/Script/Opcodes/F2 AKAO

404 bytes added, 05:19, 23 May 2019
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<li>'''2A''' Play a sound effect on channel #3 [param1=Panning, param2=Effect ID]</li>
<li>'''2B''' Play a sound effect on channel #4 [param1=Panning, param2=Effect ID]</li>
<li>'''30''' Play a sound effect on channel #5, with centre panning</li>
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<li>'''98''' Resumes music and sound effects</li>
<li>'''BD''' Tempo transition for channel #1 to #4 [param1=Transition time, param2=Target tempo]</li>
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<li>'''C0''' Set music Music volume [param1=Volume level]</li>
<li>'''C1''' Music volume transition [param1=Transition time, param2=Target volume]</li>
<li>'''C2''' Music From-To volume transition [param1=Transition time, param2=Starting volume, param3=Ending volume]</li>
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<li>'''C8''' Music balance [param1=balance]</li><li>'''C9''' Music balance transition [param1=Transition time, param2=Target balance]</li><li>'''CA''' Music From-To balance transition [param1=Transition time, param2=Starting balance, param3=Ending balance]</li>----<li>'''D0''' Set music Music tempo [param1=Tempo]</li>
<li>'''D1''' Music tempo transition [param1=Transition time, param2=Target tempo]</li>
<li>'''D2''' Music From-To tempo transition [param1=Transition time, param2=Starting tempo, param3=Ending tempo] </li>
==== Please Note ====
Channel #5 (used from operation 0x30) is dedicated to the menu and should not be used for anything else.<br>
All transitions use the formula Transition_time (in seconds) = param1 / 60.<br>
The pan (audio L/R balance) values value range from is 0 to 127, where 0 is fully left, 64 is centre, and 127 is fully right.<br>The maximum game volume is 127.<br>The tempo value ranges from range is 0 to 64 (0x40)127. The normal tempo is 0.<br>Operations 0x10/14/18/19 do not work on the PSX game from field script[CURRENTLY CHECKING THIS].<br>Operations 0xC8/C9/CA are not implemented in the PSX version or PC version despite the field script calling them.<br>