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FF7/Field/Script/Opcodes/F2 AKAO

145 bytes removed, 05:19, 23 May 2019
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<li>'''2A''' Play a sound effect on channel #3 [param1=Panning, param2=Effect ID]</li>
<li>'''2B''' Play a sound effect on channel #4 [param1=Panning, param2=Effect ID]</li>
<li>'''30''' Play a sound effect on channel #5, with centre panning</li>
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<li>'''98''' Resumes music and sound effects</li>
<li>'''D1''' Music tempo transition [param1=Transition time, param2=Target tempo]</li>
<li>'''D2''' Music From-To tempo transition [param1=Transition time, param2=Starting tempo, param3=Ending tempo] </li>
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<li>'''E4''' Reset music channel to default values (pan 0x40, volume 0x7f, tempo 0x00) </li>
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<li>'''F0''' Stop music</li>
==== Please Note ====
Channel #5 (used from operation 0x30) is dedicated to the menu and should not be used for anything else.<br>
All transitions use the formula Transition_time (in seconds) = param1 / 60.<br>
The pan (audio L/R balance) value range is 0 to 127, where 0 is fully left, 64 is centre, and 127 is fully right.<br>
The tempo value range is 0 to 127. The normal tempo is 0.<br>
Operations 0x10/14/18/19 do not work on the PSX game from field script [CURRENTLY CHECKING THIS].<br>
Operations 0xC8/C9/CA are not implemented in the PSX version or PC version, despite the field script calling them.Operation 0xE4 does not work in the PC version, as it has not been implemented.<br>