Difference between revisions of "FF7/Field/Script/Opcodes/F6 BMUSC"

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==== Description ====
 
==== Description ====
  
Sets the [[FF7/Field/Script/Opcodes/F0 MUSIC|MUSIC]] that will play when the next [[FF7/Field/Script/Opcodes/70 BATTLE|BATTLE]] is issued. As with the MUSIC opcode, the ID represents an offset into the list of music files that have been set by the field file. Hence, provided the field file has the correct music file(s) set, this opcode can be used to set regular or boss battle music for the current field, or even switched between in the script.
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Sets the [[FF7/Field/Script/Opcodes/F0 MUSIC|MUSIC]] that will play when the next [[FF7/Field/Script/Opcodes/70 BATTLE|BATTLE]] is issued. As with the MUSIC opcode, the ID represents an offset into the list of music files that have been set by the field file. Hence, provided the field file has the correct music file(s) set, this opcode can be used to set regular or boss battle music for the current field's encounters, or even switched between in the script.

Revision as of 06:17, 9 September 2006

  • Opcode: 0xF6
  • Short name: BMUSC
  • Long name: Battle Music

Memory layout

0xF6 I

Arguments

  • const UByte I: ID of the music file to play, as set in the field file.

Description

Sets the MUSIC that will play when the next BATTLE is issued. As with the MUSIC opcode, the ID represents an offset into the list of music files that have been set by the field file. Hence, provided the field file has the correct music file(s) set, this opcode can be used to set regular or boss battle music for the current field's encounters, or even switched between in the script.