Changes

Jump to navigation Jump to search

FF7/Item data

2,294 bytes removed, 05:19, 23 May 2019
m
27 revisions imported
== KERNEL.BIN - Section 5: Item data format ==
This section contains the item data. Each item record is 27 28 bytes long.
{| border="0" cellpadding="3" cellspacing="1" style="background: rgb(0,0,0)" align="center"
! style="background:rgb(204,204,204); width:350px;" colspan="2" | Description
|-
|style="background:rgb(255,255,255204);" align="center" | 0x00|style="background:rgb(255,255,255204);" | 8 bytes|style="background:rgb(255,255,255204); width: 110px;" | Unknown|style="background:rgb(255,255,255204);" | Always 0xFFFFFFFF
|-
|style="background:rgb(255,255,204255);" align="center" | 0x08|style="background:rgb(255,255,204255);" | 2 bytes|style="background:rgb(255,255,204255);" colspan="2" | Unknown[[FF7/Battle/Camera Movement Id List|Camera Movement Id]] for single and multiple target attack.
|-
|style="background:rgb(255,255,255);" align="center" | 0x0A
|style="background:rgb(255,255,255);" | 2 bytebytes|style="background:rgb(255,255,255);" colspan="2" | Restriction Mask(If the following bits are 0)
|-
|style="background:rgb(204,204,255)" align="center;" colspan="2" rowspan="103" | &nbsp;|style="background:rgb(255,255,255);" | 0xFF01h|style="background:rgb(255,255,255);" | Appears in Item Menu. Does not appear in<br />Battle Menu (Not usable at all)Can be sold
|-
|style="background:rgb(255,255,255);" | 0xFE02h|style="background:rgb(255,255,255);" | Appears Can be used in Battle Menu & Item Menu (Not<br />usable at all)
|-
|style="background:rgb(255,255,255);" | 0xFD04h|style="background:rgb(255,255,255);" | Appears Can be used in Item Menu. Does not appear in<br />Out of Battle Menu (Usable in Battle Menu)
|-
|style="background:rgb(255,255,255);" | 0xFC|style="background:rgb(255,255,255);" | Appears in Battle Menu & Item Menu (Usable<br /> in Battle Menu)|-|style="background:rgb(255,255,255);" | 0xFB|style="background:rgb(255,255,255);" | Appears in Item Menu. Does not appear in<br />Battle Menu (Usable in Item Menu)|-|style="background:rgb(255,255,255);" | 0xFA|style="background:rgb(255,255,255);" | Appears in Battle Menu & Item Menu (Usable<br />in Item Menu)|-|style="background:rgb(255,255,255);" | 0xF9|style="background:rgb(255,255,255);" | Appears in Item Menu. Does not appear in<br />Battle Menu (Usable in Item Menu & Battle Menu)|-|style="background:rgb(255,255,255);" | 0xF8|style="background:rgb(255,255,255);" | Appears in Battle Menu & Item Menu (Usable<br />in Item Menu & Battle Menu)|-|style="background:rgb(255,255,255);" | 0xF7|style="background:rgb(255,255,255);" | Appears in Item Menu. Does not appear in<br />Battle Menu (Usable in Battle Menu)|-|style="background:rgb(255,255,255);" | 0xF6|style="background:rgb(255,255,255);" | Appears in Battle Menu & Item Menu (Usable<br />in Battle Menu)|-|style="background:rgb(255,255,255);" align="center" | 0x0B0x0C|style="background:rgb(255,255,255);" | 1 bytesbyte|style="background:rgb(255,255,255);" colspan="2" | Attack Target|-[[FF7/Battle/Targeting Data|style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="5" | &nbsp;|style="background:rgb(255,255,255);" | 0x01|style="background:rgb(255,255,255);" | One Target|-|style="background:rgb(255,255,204);" | 0x03|style="background:rgb(255,255,204);" | Unknown|-|style="background:rgb(255,255,255);" | 0x05|style="background:rgb(255,255,255);" | Multiple Targets|-|style="background:rgb(255,255,204);" | 0x07|style="background:rgb(255,255,204);" | Unknown|-|style="background:rgb(255,255,255);" | 0x10|style="background:rgb(255,255,255);" | On Party OnlyFlags]]
|-
|style="background:rgb(255,255,255);" align="center" | 0x0D
|style="background:rgb(255,255,255);" | 1 byte
|style="background:rgb(255,255,255);" colspan="2" | Item ID[[FF7/Battle/Attack Effect Id List|Attack Effect Id]]
|-
|style="background:rgb(255,255,255);" align="center" | 0x0E
|style="background:rgb(255,255,255);" | 1 byte
|style="background:rgb(255,255,255);" colspan="2" | Restore Apply[[FF7/Battle/Damage Calculation|Damage Calculation]]
|-
|style="background:rgb(204255,204255,255);" align="center" colspan="2" rowspan="10" | &nbsp;0x0F|style="background:rgb(255,255,204255);" | 0x001 byte|style="background:rgb(255,255,204255);" colspan="2" | UnknownItem power for damage calculation.
|-
|style="background:rgb(255,255,255);" align="center" | 0x080x10|style="background:rgb(255,255,255);" | Apply also to MP1 byte|style="background:rgb(255,255,255)" colspan="2" | Condition sub-menu
|-
|style="background:rgb(255,255,204);" | 0x22|style="background:rgb(255,255,204);" | Unknown|-|style="background:rgb(255,255,204);" | 0x23|stylealign="background:rgb(255,255,204);center" | Unknown|-|stylecolspan="background:rgb(255,255,255);2" | 0x24|stylerowspan="background:rgb(255,255,255);4" | Damage / Restore by %|-|style="background:rgb(255,255,255);" | 0x26|style="background:rgb(255,255,255)&nbsp;" | Damage / Restore by 20 X Amount Multiplier|-|style="background:rgb(255,255,255);" | 0x3700|style="background:rgb(255,255,255);" | Causes Damage|-|style="background:rgb(255,255,204);" | 0x47|style="background:rgb(255,255,204);" | Unknown|-|style="background:rgb(255,255,255);" | 0x50|style="background:rgb(255,255,255);" | Affects StatsParty HP
|-
|style="background:rgb(255,255,255);" | 0xFF01|style="background:rgb(255,255,255);" | NoneParty MP
|-
|style="background:rgb(255,255,255);" align="center" | 0x0F02|style="background:rgb(255,255,255);" | 1 byte|style="background:rgb(255,255,255);" colspan="2" | Amount MultiplierParty Status
|-
|style="background:rgb(255,255,255);" align="center" | 0x10|style="background:rgb(255,255,255);" | 1 byte|style="background:rgb(255,255,255);" colspan="2" | Restore Type|-|style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="4" | &nbsp;|style="background:rgb(255,255,255);" | 0x00Other|style="background:rgb(255,255,255);" | Restore HPNone
|-
|style="background:rgb(255,255,255);" align="center" | 0x010x11|style="background:rgb(255,255,255);" | Restore MP1 byte|style="background:rgb(255,255,255)" colspan="2" | Status Effect Change
|-
|style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="3" | &nbsp;|style="background:rgb(255,255,255);" | 0x023Fh|style="background:rgb(255,255,255);" | Restore AilmentChance to Inflict/Heal status (out of 63)
|-
|style="background:rgb(255,255,255);" | 0xFF40h|style="background:rgb(255,255,255);" | NoneCure if inflicted
|-
|style="background:rgb(255,255,204255);" align="center" | 0x1180h|style="background:rgb(255,255,204255);" | 1 byte|style="background:rgb(255,255Cure if inflicted,204);" colspan="2" | UnknownInflict if not
|-
|style="background:rgb(255,255,255);" align="center" | 0x12
|style="background:rgb(255,255,255);" | 1 byte
|style="background:rgb(255,255,255);" colspan="2" | [[FF7/Battle/Attack_Special_Effects|Attack Additional Effects]]
|-
|style="background:rgb(255,255,255);" align="center" | 0x13
|style="background:rgb(255,255,255);" align="center" | 0x14
|style="background:rgb(255,255,255);" | 4 bytes
|style="background:rgb(255,255,255);" colspan="2" | [[FF7/Status_EffectsBattle/Status Effects|Status effectsEffects]]
|-
|style="background:rgb(255,255,255);" align="center" | 0x18
|style="background:rgb(255,255,255);" | 2 bytes
|style="background:rgb(255,255,255);" colspan="2" | [[FF7/Battle/Elemental_Data|Attack Element]]
|-
|style="background:rgb(255,255,255);" align="center" | 0x1A
|style="background:rgb(255,255,255);" | 2 bytes
|style="background:rgb(255,255,255);" colspan="2" | [[FF7/Attack_Special_PropertiesBattle/Special Attack Flags|Item Special PropertiesAttack Flags]]
|}

Navigation menu