Difference between revisions of "FF7/Kernel/Kernel.bin"

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(The KERNEL.BIN Archive)
my_wiki>Halkun
(The KERNEL.BIN Archive)
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== The KERNEL.BIN Archive ==
 
== The KERNEL.BIN Archive ==
  
The file KERNEL.BIN archive is in [[FF7/BIN-GZIP|BIN-GZIP format]]. It consists of 27 gziped sections concatenated together with a 6 byte header for each. This file is the same both on the PC and PSX versions. This holds all the static data and menu text for the game, with a look up table at the beginning of the section. The first 9 sections of data (i.e. The non-text related items) are in typical BIN file archive format. Sections 10-27 are [[FF7/FF Text|FF Text files]]. The text sections have a header of pointers at the beginning of each section and point to the text block below.
+
The file KERNEL.BIN archive is in [[FF7/BIN-GZIP|BIN-GZIP format]]. It consists of 27 gziped sections concatenated together with a 6 byte header for each. This file is the same both on the PC and PSX versions. This holds all the static data and menu text for the game, with a look up table at the beginning of the section. The first 9 sections of data (i.e. The non-text related items) are in typical BIN file archive format. Sections 10-27 are [[FF7/FF Text|FF Text files]]. The text sections have a header of pointers at the beginning of each section and point to a text block below.
  
 
The KERNEL.BIN file consists of the following sections.
 
The KERNEL.BIN file consists of the following sections.
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|style="background:rgb(255,255,255)" | 0x5692
 
|style="background:rgb(255,255,255)" | 0x5692
 
|}
 
|}
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== The KERNEL2.BIN Archive ==
 
== The KERNEL2.BIN Archive ==
  
 
On the PC version there exists a secondary kernel archive called KERNEL2.BIN. This archive contains only sections 10-27 (Text data) of KERNEL.BIN. The data was ungzipped from the original archive,  concatenated together, and then LZSed into a single archive with a 4 byte header giving the length of the file.
 
On the PC version there exists a secondary kernel archive called KERNEL2.BIN. This archive contains only sections 10-27 (Text data) of KERNEL.BIN. The data was ungzipped from the original archive,  concatenated together, and then LZSed into a single archive with a 4 byte header giving the length of the file.

Revision as of 07:15, 10 March 2005

Important Files

File:Gears img 5.png

The KERNEL.BIN Archive

The file KERNEL.BIN archive is in BIN-GZIP format. It consists of 27 gziped sections concatenated together with a 6 byte header for each. This file is the same both on the PC and PSX versions. This holds all the static data and menu text for the game, with a look up table at the beginning of the section. The first 9 sections of data (i.e. The non-text related items) are in typical BIN file archive format. Sections 10-27 are FF Text files. The text sections have a header of pointers at the beginning of each section and point to a text block below.

The KERNEL.BIN file consists of the following sections.

File Data Offset
1 Command data 0x0006
2 Attack data 0x0086
3 Savemap 0x063A
4 Character starting stats 0x0F7F
5 Item data 0x111B
6 Weapon data 0x137A
7 Armor data 0x1A30
8 Accessory data 0x1B73
9 Materia data 0x1C11
10 Command descriptions 0x1F32
11 Magic descriptions 0x2199
12 Item descriptions 0x28D4
13 Weapon descriptions 0x2EE2
14 Armor descriptions 0x307B
15 Accessory descriptions 0x315F
16 Materia descriptions 0x3384
17 Key Item descriptions 0x3838
18 Command Names 0x3BE2
19 Magic Names 0x3CCA
20 Item Names 0x4293
21 Weapon Names 0x4651
22 Armor Names 0x4B02
23 Accessory Names 0x4C4B
24 Materia Names 0x4D90
25 Key Item Names 0x5040
26 Battle and Battle-Screen Text 0x5217
27 Summon Attack Names 0x5692


The KERNEL2.BIN Archive

On the PC version there exists a secondary kernel archive called KERNEL2.BIN. This archive contains only sections 10-27 (Text data) of KERNEL.BIN. The data was ungzipped from the original archive, concatenated together, and then LZSed into a single archive with a 4 byte header giving the length of the file.