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FF7/Kernel/Kernel.bin

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== Important Files ==
[[Image{| style="border:Gears_img_51px solid black; border-collapse: collapse; background: rgb(0,255,0)" border="1" cellspacing="1" cellpadding="3" align="center"! align="center" | PSX Version! align="center" | PC Version|-| /INIT/KERNEL.BIN| /DATA/KERNEL/KERNEL.BIN|-|| /DATA/KERNEL/KERNEL2.png]]BIN|}
== The KERNEL.BIN Archive ==
The file /INIT/KERNEL.BIN archive is in [[FF7/Kernel/Low_level_libraries#BIN-GZIP_Type_Archives|BIN-GZIP format. This format is explained later in this document]]. It consists of 27 gziped sections concatenated together with a 6 byte header for each. This file is the same both on the PC and PSX versions. This holds all the static data and menu text for the game, with a look up table at the beginning of the section. The first 9 sections of data (i.e. The non-text related items) are in typical BIN file archive format. Sections 10-27 are [[FF7/FF_Text|FF Text files]]. The text sections have a header of pointers at the beginning of each section and point to a text block below.
The KERNEL.BIN file consists of the following sections.
{| borderclass="0" cellspacing="1" cellpadding="3" style="background: rgb(0,0,0)wikitable"! style="background:rgb(204,204,204)" align="center" | File! style="background:rgb(204,204,204)" | Data! style="background:rgb(204,204,204)" | Offset
|-
|style="background:rgb(255,255,255)" align="center" | 1|style="background:rgb(255,255,255)" [[FF7/Command_data| Command data]]|style="background:rgb(255,255,255)" | 0x0006
|-
|style="background:rgb(255,255,255)" align="center" | 2|style="background:rgb(255,255,255)" [[FF7/Attack_data| Attack data]]|style="background:rgb(255,255,255)" | 0x0086
|-
|style="background:rgb(255,255,204)" align="center" | 3|style="background:rgb(255,255,204)" [[FF7/Battle_and_growth_data| Unknown (Savemap?)Battle and growth data]]|style="background:rgb(255,255,204)" | 0x063A
|-
|style="background:rgb(255,255,255)" align="center" | 4|style="background:rgb(255,255,255)" [[FF7/Character_starting_stats| Character starting statsInitialization data]]|style="background:rgb(255,255,255)" | 0x0F7F
|-
|style="background:rgb(255,255,255)" align="center" | 5|style="background:rgb(255,255,255)" [[FF7/Item_data| Item data]]|style="background:rgb(255,255,255)" | 0x111B
|-
|style="background:rgb(255,255,255)" align="center" | 6|style="background:rgb(255,255,255)" [[FF7/Weapon_data| Weapon data]]|style="background:rgb(255,255,255)" | 0x137A
|-
|style="background:rgb(255,255,255)" align="center" | 7|style="background:rgb(255,255,255)" [[FF7/Armor_data| Armor data]]|style="background:rgb(255,255,255)" | 0x1A30
|-
|style="background:rgb(255,255,255)" align="center" | 8|style="background:rgb(255,255,255)" [[FF7/Accessory_data| Accessory data]]|style="background:rgb(255,255,255)" | 0x1B73
|-
|style="background:rgb(255,255,255)" align="center" | 9|style="background:rgb(255,255,255)" [[FF7/Materia_data| Materia data]]|style="background:rgb(255,255,255)" | 0x1C11
|-
|style="background:rgb(255,255,255)" align="center" | 10|style="background:rgb(255,255,255)" | Command Descriptionsdescriptions|style="background:rgb(255,255,255)" | 0x1F32
|-
|style="background:rgb(255,255,255)" align="center" | 11|style="background:rgb(255,255,255)" | Magic Descriptionsdescriptions|style="background:rgb(255,255,255)" | 0x2199
|-
|style="background:rgb(255,255,255)" align="center" | 12|style="background:rgb(255,255,255)" | Item Descriptionsdescriptions|style="background:rgb(255,255,255)" | 0x28D4
|-
|style="background:rgb(255,255,255)" align="center" | 13|style="background:rgb(255,255,255)" | Weapon Descriptionsdescriptions|style="background:rgb(255,255,255)" | 0x2EE2
|-
|style="background:rgb(255,255,255)" align="center" | 14|style="background:rgb(255,255,255)" | Armor Descriptionsdescriptions|style="background:rgb(255,255,255)" | 0x307B
|-
|style="background:rgb(255,255,255)" align="center" | 15|style="background:rgb(255,255,255)" | Accessory Descriptionsdescriptions|style="background:rgb(255,255,255)" | 0x315F
|-
|style="background:rgb(255,255,255)" align="center" | 16|style="background:rgb(255,255,255)" | Materia Descriptionsdescriptions|style="background:rgb(255,255,255)" | 0x3384
|-
|style="background:rgb(255,255,255)" align="center" | 17|style="background:rgb(255,255,255)" | Key Item Descriptionsdescriptions|style="background:rgb(255,255,255)" | 0x3838
|-
|style="background:rgb(255,255,255)" align="center" | 18|style="background:rgb(255,255,255)" | Command Names|style="background:rgb(255,255,255)" | 0x3BE2
|-
|style="background:rgb(255,255,255)" align="center" | 19|style="background:rgb(255,255,255)" | Magic Names|style="background:rgb(255,255,255)" | 0x3CCA
|-
|style="background:rgb(255,255,255)" align="center" | 20|style="background:rgb(255,255,255)" | Item Names|style="background:rgb(255,255,255)" | 0x4293
|-
|style="background:rgb(255,255,255)" align="center" | 21|style="background:rgb(255,255,255)" | Weapon Names|style="background:rgb(255,255,255)" | 0x4651
|-
|style="background:rgb(255,255,255)" align="center" | 22|style="background:rgb(255,255,255)" | Armor Names|style="background:rgb(255,255,255)" | 0x4B02
|-
|style="background:rgb(255,255,255)" align="center" | 23|style="background:rgb(255,255,255)" | Accessory Names|style="background:rgb(255,255,255)" | 0x4C4B
|-
|style="background:rgb(255,255,255)" align="center" | 24|style="background:rgb(255,255,255)" | Materia Names|style="background:rgb(255,255,255)" | 0x4D90
|-
|style="background:rgb(255,255,255)" align="center" | 25|style="background:rgb(255,255,255)" | Key Item Names|style="background:rgb(255,255,255)" | 0x5040
|-
|style="background:rgb(255,255,255)" align="center" | 26|style="background:rgb(255,255,255)" | Battle and Battle-Screen Text|style="background:rgb(255,255,255)" | 0x5217
|-
|style="background:rgb(255,255,255)" align="center" | 27|style="background:rgb(255,255,255)" | Summon Attack Names|style="background:rgb(255,255,255)" | 0x5692
|}
== KERNEL.BIN Section formats ==  The first 9 sections of data (iKERNEL2.e. The non-text related items) have a typical BIN file format. The text sections (10-27) do not have the typical 6 byte header. The text sections have a header of pointers to the text block. The text is in FF text format. === Section 1: Command data format === This contains the data for Menu commands. Each recored is 16 bytes long.  {| border="0" cellpadding="3" cellspacing="1" style="background: rgb(0,0,0)"! style="background:rgb(204,204,204)" align="center" | Offset! style="background:rgb(204,204,204)" | Length! style="background:rgb(204,204,204); width:275px" colspan="2" | Description|-|style="background:rgb(255,255,255)" align="center" | &nbsp;|style="background:rgb(255,255,255)" | &nbsp;|style="background:rgb(255,255,255)" | &nbsp;|style="background:rgb(255,255,255)" | &nbsp;|-|style="background:rgb(255,255,255)" align="center" | &nbsp;|style="background:rgb(255,255,255)" | &nbsp;|style="background:rgb(255,255,255)" | &nbsp;|style="background:rgb(255,255,255)" | &nbsp;|-|style="background:rgb(255,255,255)" align="center" | &nbsp;|style="background:rgb(255,255,255)" | &nbsp;|style="background:rgb(255,255,255)" | &nbsp;|style="background:rgb(255,255,255)" | &nbsp;|-|style="background:rgb(255,255,255)" align="center" | &nbsp;|style="background:rgb(255,255,255)" | &nbsp;|style="background:rgb(255,255,255)" | &nbsp;|style="background:rgb(255,255,255)" | &nbsp;|-|style="background:rgb(255,255,255)" align="center" | &nbsp;|style="background:rgb(255,255,255)" | &nbsp;|style="background:rgb(255,255,255)" | &nbsp;|style="background:rgb(255,255,255)" | &nbsp;|-|style="background:rgb(255,255,255)" align="center" | &nbsp;|style="background:rgb(255,255,255)" | &nbsp;|style="background:rgb(255,255,255)" | &nbsp;|style="background:rgb(255,255,255)" | &nbsp;|-|style="background:rgb(255,255,255)" align="center" | &nbsp;|style="background:rgb(255,255,255)" | &nbsp;|style="background:rgb(255,255,255)" | &nbsp;|style="background:rgb(255,255,255)" | &nbsp;|-|style="background:rgb(255,255,255)" align="center" | &nbsp;|style="background:rgb(255,255,255)" | &nbsp;|style="background:rgb(255,255,255)" | &nbsp;|style="background:rgb(255,255,255)" | &nbsp;|-|style="background:rgb(255,255,255)" align="center" | &nbsp;|style="background:rgb(255,255,255)" | &nbsp;|style="background:rgb(255,255,255)" | &nbsp;|style="background:rgb(255,255,255)" | &nbsp;|-|style="background:rgb(255,255,255)" align="center" | &nbsp;|style="background:rgb(255,255,255)" | &nbsp;|style="background:rgb(255,255,255)" | &nbsp;|style="background:rgb(255,255,255)" | &nbsp;|-|style="background:rgb(255,255,255)" align="center" | &nbsp;|style="background:rgb(255,255,255)" | &nbsp;|style="background:rgb(255,255,255)" | &nbsp;|style="background:rgb(255,255,255)" | &nbsp;|} === Section 2: Attack data format === This contains the data for the different attacks. Each record is 28 bytes long.  <table cellpadding="3" cellspacing="1" style="margin-bottom: 53px; background: rgb(0, 0, 0);"><tr><th style="text-align: center; vertical-align: middle; width: 50px; height: 26px; background-color: rgb(204, 204, 204);">Offset</th><th style="vertical-align: middle; width: 50px; height: 26px; background-color: rgb(204, 204, 204);">Length</th><th colspan="2" style="vertical-align: middle; width: 250px; height: 26px; background-color: rgb(204, 204, 204);">Description</th></tr> <tr style="background-color: rgb(255, 255, 204);"><td style="text-align: center; margin-bottom: 53px; height: 25px;">0x00</td><td>4 bytes</td><td colspan="2" style="width: 125px;">Unknown</td></tr> <tr style="background-color: rgb(255, 255, 255); height: 25px;"><td style="text-align: center" style="margin-bottom: 53px; height: 25px;">0x04</td><td style="height: 25px;">1 bytes</td><td colspan="2" style="width: 125px; height: 25px;">Casting cost</td></tr> <tr style="background-color: rgb(255, 255, 204);"><td style="text-align: center" style="margin-bottom: 53px; height: 25px;">0x05</td><td style="height: 25px;">5 bytes</td><td colspan="2" style="width: 125px; height: 25px;">Unknown</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td style="text-align: center" style="margin-bottom: 53px; height: 25px;">0x0A</td><td style="height: 25px;">1 bytes</td><td colspan="2" style="width: 125px; height: 25px;">Attack type</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td style="text-align: center" style="margin-bottom: 53px; height: 25px;">0x0B</td><td style="height: 25px;">2 bytes</td><td colspan="2" style="width: 125px; height: 25px;">Attack attribute</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td colspan="2" rowspan="16" style="text-align: center; height: 25px; background-color: rgb(204, 204, 255); margin-bottom: 53px;" >&nbsp;</td><td style="width: 110px; height: 25px;">0x0000</td><td style="width: 140px; height: 25px;">Escape/Exit-Type</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td style="width: 110px; height: 25px;">0x0001</td><td style="width: 140px; height: 25px;">Ribbon-Like</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td style="width: 110px; height: 25px;">0x0003</td><td style="width: 140px; height: 25px;background-color: rgb(255, 255, 204);">Enemy Skill (?)</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td style="width: 110px; height: 25px;">0x0005</td><td style="width: 140px; height: 25px; background-color: rgb(255, 255, 204);">Enemy Skill (?)</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td style="width: 110px; height: 25px;">0x0007</td><td style="width: 140px; height: 25px;background-color: rgb(255, 255, 204);">Enemy Skill (?)</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td style="width: 110px; height: 25px;">0x000D</td><td style="width: 140px; height: 25px;">Restorative/Protective</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td style="width: 110px; height: 25px;">0x000F</td><td style="width: 140px; height: 25px;">Status-giving/Elemental</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td style="width: 110px; height: 25px;">0x0011</td><td style="width: 140px; height: 25px;">Shield</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td style="width: 110px; height: 25px;">0x0013</td><td style="width: 140px; height: 25px;">Limit Break</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td style="width: 110px; height: 25px;">0x0015</td><td style="width: 140px; height: 25px;">Cait Sith Limit Break</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td style="width: 110px; height: 25px;">0x0017</td><td style="width: 140px; height: 25px;">Summon</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td style="width: 110px; height: 25px;">0x00C7</td><td style="width: 140px; height: 25px;">Roulette</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td style="width: 110px; height: 25px;">0x0097</td><td style="width: 140px; height: 25px;">Multiple Strike Limit Breaks</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td style="width: 110px; height: 25px;">0xFF01</td><td style="width: 140px; height: 25px;">Phoenix Down</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td style="width: 110px; height: 25px;">0xFF03</td><td style="width: 140px; height: 25px;">X-needles attack</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td style="width: 110px; height: 25px;">0xFF17</td><td style="width: 140px; height: 25px;">Final Limit Break</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td style="text-align: center" style="margin-bottom: 53px;">0x0D</td><td style="height: 25px;">1 byte</td><td colspan="2" style="width: 125px; height: 25px;">ID Number</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td style="text-align: center" style="margin-bottom: 53px; height: 25px;">0x0E</td><td style="height: 25px;">1 byte</td><td colspan="2" style="width: 125px; height: 25px;">Restore Apply</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td style="text-align: center" style="margin-bottom: 53px; height: 25px;">0x0F</td><td style="height: 25px;">1 byte</td><td colspan="2" style="width: 125px; height: 25px;">Strength</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td style="text-align: center" style="margin-bottom: 53px; height: 25px;">0x10</td><td style="height: 25px;">1 byte</td><td colspan="2" style="width: 125px; height: 25px;">Restore type</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td colspan="2" rowspan="4" style="text-align: center" style="background-color: rgb(204, 204, 255); margin-bottom: 53px;" >&nbsp;</td><td style="width: 110px; height: 25px;">0x00</td><td style="width: 140px; height: 25px;">Restore HP</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td style="width: 110px; height: 25px;">0x01</td><td style="width: 140px; height: 25px;">Restore MP</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td style="width: 110px; height: 25px;">0x02</td><td style="width: 140px; height: 25px;">Restore Ailment</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td style="width: 110px; height: 25px;">0xFF</td><td style="width: 140px; height: 25px;">None</td></tr> <tr style="background-color: rgb(255, 255, 204);"><td style="text-align: center" style="margin-bottom: 53px; height: 25px;">0x11</td><td style="height: 25px;">2 bytes</td><td colspan="2" style="width: 125px; height: 25px;">Unknown</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td style="text-align: center" style="margin-bottom: 53px; height: 25px;">0x13</td><td style="height: 25px;">1 byte</td><td colspan="2" style="width: 125px">Times attacking</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td style="text-align: center" style="margin-bottom: 53px; height: 25px;">0x14</td><td>4 bytes</td><td colspan="2" style="width: 125px; height: 25px;">Status</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td style="text-align: center" style="margin-bottom: 53px; height: 25px;">0x18</td><td style="height: 25px;">2 bytes</td><td colspan="2" style="width: 125px; height: 25px;">Element</td></tr> <tr style="background-color: rgb(255, 255, 204);"><td style="text-align: center" style="margin-bottom: 53px;">0x20</td><td style="height: 25px;">2 bytes</td><td colspan="2" style="width: 125px; height: 25px;">Unknown</td></tr></table> === Section 3: Savemap === This is all the initial values and structure for most of the Savemap, excluding the header data and the tail of the last bank (0x0054 to 0x0FE7). This is copied into RAM on initialization. This format is explained in the "Menu" Section.  === Section 4: Initialization data === This contains the starting stats for the characters and related game states. On "New Game", this data is copied directly into the save map (from offset 0x0054 to 0x0BAF) which is explained in the "Menu" section. This data has the same format as the data explained in that section. === Section 5: Item data format === This contains the item data. Each item record is 27 bytes long.   <table cellpadding="3" cellspacing="1" style="margin-bottom: 53px; background: rgb(0, 0, 0);"><tr><th style="text-align: center; vertical-align: middle; width: 50px; height: 26px; background-color: rgb(204, 204, 204);">Offset</th><th style="vertical-align: middle; width: 50px; height: 26px; background-color: rgb(204, 204, 204);">Length</th><th colspan="2" style="vertical-align: middle; width: 350px; height: 26px; background-color: rgb(204, 204, 204);">Description</th></tr> <tr style="background-color: rgb(255, 255, 255);"><td style="text-align: center" style="margin-bottom: 53px;">0x00</td><td>8 bytes</td><td style="width: 100px">Unknown</td><td>Always 0xFFFFFFFF</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td style="text-align: center" style="margin-bottom: 53px;">0x08</td><td>2 bytes</td><td colspan="2" style="width: 275px; background-color: rgb(255, 255, 205);">Unknown</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td style="text-align: center" style="margin-bottom: 53px;">0x0A</td><td>1 byte</td><td colspan="2">Restriction Mask</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td colspan="2" rowspan="10" style="text-align: center" style="margin-bottom: 53px; background-color: rgb(205, 205, 255);">&nbsp;</td><td style="width:100px;">0xFF</td><td>Appears in Item Menu. Does not appear in<br />Battle Menu (Not usable at all)</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td>0xFE</td><td>Appears in Battle Menu & Item Menu (Not<br />usable at all)</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td>0xFD</td><td>Appears in Item Menu. Does not appear in<br />Battle Menu (Usable in Battle Menu) </td></tr> <tr style="background-color: rgb(255, 255, 255);"><td>0xFC</td><td>Appears in Battle Menu & Item Menu (Usable<br />in Battle Menu) </td></tr> <tr style="background-color: rgb(255, 255, 255);"><td>0xFB</td><td>Appears in Item Menu. Does not appear in<br />Battle Menu (Usable in Item Menu) </td></tr> <tr style="background-color: rgb(255, 255, 255);"><td>0xFA</td><td>Appears in Battle Menu & Item Menu (Usable<br />in Item Menu)</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td>0xF9</td><td>Appears in Item Menu. Does not appear in <br />Battle Menu (Usable in Item Menu & Battle Menu)</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td>0xF8</td><td>Appears in Battle Menu & Item Menu (Usable<br />in Item Menu & Battle Menu)</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td>0xF7</td><td>Appears in Item Menu. Does not appear in<br />Battle Menu (Usable in Battle Menu) </td></tr> <tr style="background-color: rgb(255, 255, 255);"><td>0xF6</td><td>Appears in Battle Menu & Item Menu (Usable<br />in Battle Menu)</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td style="text-align: center" style="margin-bottom: 53px;">0x0B</td><td>2 bytes</td><td colspan="2">Attack Target</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td colspan="2" rowspan="5" style="text-align: center" style="margin-bottom: 53px; background-color: rgb(205, 205, 255);">&nbsp;</td><td style="width:100px;">0x01</td><td>One Target</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td>0x03</td><td style="background-color: rgb(255, 255, 204);">Unknown</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td>0x05</td><td>Multiple Targets</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td>0x07</td><td style="background-color: rgb(255, 255, 204);">Unknown</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td>0x10</td><td>On Party Only</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td style="text-align: center">0x0D</td><td>1 byte</td><td colspan="2">Item ID</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td style="text-align: center">0x0E</td><td>1 byte</td><td colspan="2">Restore Apply</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td colspan="2" rowspan="10" style="text-align: center" style="margin-bottom: 53px; background-color: rgb(205, 205, 255);">&nbsp;</td><td style="width:100px;">0x00</td><td style="background-color: rgb(255, 255, 204);">Unknown</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td>0x08</td><td>Apply also to MP</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td>0x22</td><td style="background-color: rgb(255, 255, 204);">Unknown</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td>0x23</td><td style="background-color: rgb(255, 255, 204);">Unknown</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td>0x24</td><td>Damage / Restore by %</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td>0x26</td><td>Damage / Restore by 20 X Amount Multiplier </td></tr> <tr style="background-color: rgb(255, 255, 255);"><td>0x37</td><td>Causes Damage</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td>0x47</td><td style="background-color: rgb(255, 255, 204);">Unknown</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td>0x50</td><td>Affects Stats</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td>0xFF</td><td>None</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td style="text-align: center">0x0F</td><td>1 byte</td><td colspan="2">Amount Multiplier</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td style="text-align: center">0x10</td><td>1 byte</td><td colspan="2">Restore Type</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td colspan="2" rowspan="4" style="text-align: center" style="margin-bottom: 53px; background-color: rgb(205, 205, 255);">&nbsp;</td><td style="width:100px;">0x00</td><td>Restore HP</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td style="width:100px;">0x01</td><td>Restore MP</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td style="width:100px;">0x02</td><td>Restore Ailment</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td style="width:100px;">0xFF</td><td>None</td></tr> <tr style="background-color: rgb(255, 255, 204);"><td style="text-align: center">0x11</td><td>3 bytes</td><td colspan="2">Unknown</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td style="text-align: center">0x14</td><td>4 bytes</td><td colspan="2">Status effects</td></tr> <tr style="background-color: rgb(255, 255, 255);"><td styleArchive ="text-align: center">0x18</td><td>2 bytes</td><td colspan="2">Element</td></tr>
<tr style="backgroundOn the PC version there exists a secondary kernel archive called KERNEL2.BIN. This archive contains only sections 10-color: rgb27 (255Text data) of KERNEL.BIN. The data was ungzipped from the original archive, 255concatenated together, 204);"><td style="text-align: center">0x1A</td><td>2 bytes</td><td colspan="2">Unknown</td></tr>and then LZSed into a single archive with a 4 byte header giving the length of the file.
</table>The maximum allotted storage space on the PC version for all un-LZSed data in the kernel2.bin is 27KB (27648 bytes). This means that the total size of the extracted files (text and pointers) must be less than this.