Difference between revisions of "FF7/Materia data"

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(KERNEL.BIN - Section 9: Materia data format)
my_wiki>Akari
(KERNEL.BIN - Section 9: Materia data format)
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|style="background:rgb(255,255,255);" colspan="2" | Materia Type
 
|style="background:rgb(255,255,255);" colspan="2" | Materia Type
 
|-
 
|-
|style="background:rgb(204,204,255);" colspan="2" rowspan="15" | &nbsp;
+
|style="background:rgb(204,204,255);" colspan="2" rowspan="16" | &nbsp;
 
|style="background:rgb(255,255,255);" | 0x00
 
|style="background:rgb(255,255,255);" | 0x00
 
|style="background:rgb(255,255,255);" | Unknown
 
|style="background:rgb(255,255,255);" | Unknown

Revision as of 16:11, 2 April 2008

KERNEL.BIN - Section 9: Materia data format

This section contains the Materia data. Each record is 20 bytes long.

Offset Length Description
0x00 8 bytes Level-up AP limits Multiples of 100 (4x WORD)
0x08 1 byte Equip Effect [See table below]
0x09 3 bytes Status Bitmask
0x0C 1 byte Element
0x0D 1 byte Materia Type
  0x00 Unknown
0x20 Booster%: 0x0E is boosted by offset 0x0F to
0x13 depending on AP level
0x30 Unknown
0x21 Unknown
0x12 Command: Command at offset 0x0E to 0x12 is
available, depending on AP level
0xX3 Add W-commands at 0x0E (only 15:W-Magic, 16:W-Summon, 17:W-Item).
0xX4 Has no influence in battle.
0x25 Has no influence in battle.
0x35 Has no influence in battle.
0xX6 Add last command from 0x0E to 0x12 acording to number of stars.
0xX7 Add skills acording to active bits in AP part of materia description and enables "enemy skill" command.
0xX8 Add commands "steal", "sense", "coin", "morph", "deathblow", "manipulate", "mime".
0xX9 Add spells from 0x0E to 0x12 acording to number of stars and enable "magic" command.
0xXA Add all spells and enable "magic" command.
0xXB Add summon from 0x0E, which can be used 0x0F-0x13 times acording to number of stars and enable "summon" command.
0xXC Add all summons and enable "summon" command.
0x0E 1 byte Materia attributes [See Above]
0x0F 1 byte Materia attributes [See Above]
0x10 1 byte Materia attributes [See Above]
0x11 1 byte Materia attributes [See Above]
0x12 1 byte Materia attributes [See Above]
0x13 1 byte Materia attributes [See Above]

Equip Effects

Byte STR VIT MAG MDEF MAXHP MAXMP LUCK DEX
0x00                
0x01 -02 -01 +02 +01 -05% +05%    
0x02 -04 -04 +04 +02 -10% +10%    
0x06 +01              
0x07             +01  
0x08             +01  
0x0A               +02
0x0B -01   +01   -02% +02%    
0x0C     +01   -02% +02%    
0x0D     +01 +01 -05% +05%    
0x0E     +02 +02 -10% +10%    
0x0F     +04 +04 -10% +15%    
0x10     +08 +08 -10% +20%