Difference between revisions of "FF7/Materia data"

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|style="background:rgb(255,255,255);" | 0x09
 
|style="background:rgb(255,255,255);" | 0x09
 
|style="background:rgb(255,255,255);" | 3 bytes
 
|style="background:rgb(255,255,255);" | 3 bytes
|style="background:rgb(255,255,255);" colspan="3" | Status Bitmask
+
|style="background:rgb(255,255,255);" colspan="3" |[[FF7/Battle/Status Effects|Status Effects]]. Only first 24.
 
|-
 
|-
 
|style="background:rgb(255,255,255);" | 0x0C
 
|style="background:rgb(255,255,255);" | 0x0C
 
|style="background:rgb(255,255,255);" | 1 byte
 
|style="background:rgb(255,255,255);" | 1 byte
|style="background:rgb(255,255,255);" colspan="3" | Element
+
|style="background:rgb(255,255,255);" colspan="3" | [[FF7/Battle/Elemental Data|Element Index]]
 
|-
 
|-
 
|style="background:rgb(255,255,255);" | 0x0D
 
|style="background:rgb(255,255,255);" | 0x0D
 
|style="background:rgb(255,255,255);" | 1 byte
 
|style="background:rgb(255,255,255);" | 1 byte
|style="background:rgb(255,255,255);" colspan="3" | Materia Type
+
|style="background:rgb(255,255,255);" colspan="3" | [[FF7/Materia Types|Materia Type]]
|-
 
|style="background:rgb(204,204,255);" colspan="2" rowspan="18" | &nbsp;
 
|style="background:rgb(245,255,255);" | Byte
 
|style="background:rgb(245,255,255);" | Action in Battle
 
|style="background:rgb(245,255,255);" | Action in Menu
 
|-
 
|style="background:rgb(255,255,255);" | 0x00
 
|style="background:rgb(255,255,255);" | Unknown
 
|style="background:rgb(255,255,255);" | Unknown
 
|-
 
|style="background:rgb(255,255,255);" | 0x20
 
|style="background:rgb(255,255,255);" | Booster%:  0x0E is boosted by offset 0x0F to <br />0x13 depending on AP level
 
|style="background:rgb(255,255,255);" | Unknown
 
|-
 
|style="background:rgb(255,255,255);" | 0x30
 
|style="background:rgb(255,255,255);" | Unknown
 
|style="background:rgb(255,255,255);" | Unknown
 
|-
 
|style="background:rgb(255,255,255);" | 0x21
 
|style="background:rgb(255,255,255);" | Add value from 0x0F-0x13 acording to number of stars to preemptive value. If materia has id 0x10 then clamp max preemptive value to 0x00-0x55. Do something in additional if this materia is mastered.
 
|style="background:rgb(255,255,255);" | Unknown
 
|-
 
|style="background:rgb(255,255,255);" | 0x41
 
|style="background:rgb(255,255,255);" | Unknown
 
|style="background:rgb(255,255,255);" | Unknown
 
|-
 
|style="background:rgb(255,255,255);" | 0x12
 
|style="background:rgb(255,255,255);" | Replace "Attack" command with command at offset 0x0E-0x12 acording to current number of stars.
 
|style="background:rgb(255,255,255);" | Unknown
 
|-
 
|style="background:rgb(255,255,255);" | 0xX3
 
|style="background:rgb(255,255,255);" | Add W-commands at 0x0E (only 0x15:W-Magic, 0x16:W-Summon, 0x17:W-Item).
 
|style="background:rgb(255,255,255);" | Unknown
 
|-
 
|style="background:rgb(255,255,255);" | 0xX4
 
|style="background:rgb(255,255,255);" | Has no influence in battle.
 
|style="background:rgb(255,255,255);" | Unknown
 
|-
 
|style="background:rgb(255,255,255);" | 0x25
 
|style="background:rgb(255,255,255);" | Has no influence in battle.
 
|style="background:rgb(255,255,255);" | Unknown
 
|-
 
|style="background:rgb(255,255,255);" | 0x35
 
|style="background:rgb(255,255,255);" | Has no influence in battle.
 
|style="background:rgb(255,255,255);" | Unknown
 
|-
 
|style="background:rgb(255,255,255);" | 0xX6
 
|style="background:rgb(255,255,255);" | Add last command from 0x0E-0x12 acording to current number of stars.
 
|style="background:rgb(255,255,255);" | Unknown
 
|-
 
|style="background:rgb(255,255,255);" | 0xX7
 
|style="background:rgb(255,255,255);" | Add skills acording to active bits in AP part of materia description and enables "enemy skill" command.
 
|style="background:rgb(255,255,255);" | Unknown
 
|-
 
|style="background:rgb(255,255,255);" | 0xX8
 
|style="background:rgb(255,255,255);" | Add commands "steal", "sense", "coin", "morph", "deathblow", "manipulate", "mime".
 
|style="background:rgb(255,255,255);" | Unknown
 
|-
 
|style="background:rgb(255,255,255);" | 0xX9
 
|style="background:rgb(255,255,255);" | Add spells from 0x0E-0x12 acording to current number of stars and enable "magic" command.
 
|style="background:rgb(255,255,255);" | Unknown
 
|-
 
|style="background:rgb(255,255,255);" | 0xXA
 
|style="background:rgb(255,255,255);" | Add all spells and enable "magic" command.
 
|style="background:rgb(255,255,255);" | Unknown
 
|-
 
|style="background:rgb(255,255,255);" | 0xXB
 
|style="background:rgb(255,255,255);" | Add summon from 0x0E, which can be used 0x0F-0x13 times acording to number of stars and enable "summon" command.
 
|style="background:rgb(255,255,255);" | Unknown
 
|-
 
|style="background:rgb(255,255,255);" | 0xXC
 
|style="background:rgb(255,255,255);" | Add all summons and enable "summon" command.
 
|style="background:rgb(255,255,255);" | Unknown
 
 
|-
 
|-
 
|style="background:rgb(255,255,255);" | 0x0E
 
|style="background:rgb(255,255,255);" | 0x0E
Line 141: Line 68:
 
! style="background:rgb(204,204,204);" align="center" | VIT
 
! style="background:rgb(204,204,204);" align="center" | VIT
 
! style="background:rgb(204,204,204);" align="center" | MAG
 
! style="background:rgb(204,204,204);" align="center" | MAG
! style="background:rgb(204,204,204);" align="center" | MDEF
+
! style="background:rgb(204,204,204);" align="center" | MDEF*
 +
! style="background:rgb(204,204,204);" align="center" | DEX
 
! style="background:rgb(204,204,204);" align="center" | LUCK
 
! style="background:rgb(204,204,204);" align="center" | LUCK
! style="background:rgb(204,204,204);" align="center" | DEX
 
 
! style="background:rgb(204,204,204);" align="center" | MAXHP
 
! style="background:rgb(204,204,204);" align="center" | MAXHP
 
! style="background:rgb(204,204,204);" align="center" | MAXMP
 
! style="background:rgb(204,204,204);" align="center" | MAXMP
Line 317: Line 244:
 
|style="background:rgb(255,255,255);" align="center" | -10%
 
|style="background:rgb(255,255,255);" align="center" | -10%
 
|style="background:rgb(255,255,255);" align="center" | +20%
 
|style="background:rgb(255,255,255);" align="center" | +20%
 +
|-
 +
! style="background:rgb(204,204,204);" align="center" | 0x11<sup>+</sup>
 +
|style="background:rgb(255,255,255);" align="center" | &nbsp;
 +
|style="background:rgb(255,255,255);" align="center" | &nbsp;
 +
|style="background:rgb(255,255,255);" align="center" | &nbsp;
 +
|style="background:rgb(255,255,255);" align="center" | &nbsp;
 +
|style="background:rgb(255,255,255);" align="center" | &nbsp;
 +
|style="background:rgb(255,255,255);" align="center" | &nbsp;
 +
|style="background:rgb(255,255,255);" align="center" | &nbsp;
 +
|style="background:rgb(255,255,255);" align="center" | &nbsp;
 +
|-
 +
! style="background:rgb(204,204,204);" align="center" | 0x12<sup>+</sup>
 +
|style="background:rgb(255,255,255);" align="center" | &nbsp;
 +
|style="background:rgb(255,255,255);" align="center" | &nbsp;
 +
|style="background:rgb(255,255,255);" align="center" | &nbsp;
 +
|style="background:rgb(255,255,255);" align="center" | &nbsp;
 +
|style="background:rgb(255,255,255);" align="center" | &nbsp;
 +
|style="background:rgb(255,255,255);" align="center" | &nbsp;
 +
|style="background:rgb(255,255,255);" align="center" | &nbsp;
 +
|style="background:rgb(255,255,255);" align="center" | &nbsp;
 +
|-
 +
! style="background:rgb(204,204,204);" align="center" | 0x13<sup>+</sup>
 +
|style="background:rgb(255,255,255);" align="center" | &nbsp;
 +
|style="background:rgb(255,255,255);" align="center" | &nbsp;
 +
|style="background:rgb(255,255,255);" align="center" | &nbsp;
 +
|style="background:rgb(255,255,255);" align="center" | &nbsp;
 +
|style="background:rgb(255,255,255);" align="center" | &nbsp;
 +
|style="background:rgb(255,255,255);" align="center" | &nbsp;
 +
|style="background:rgb(255,255,255);" align="center" | &nbsp;
 +
|style="background:rgb(255,255,255);" align="center" | &nbsp;
 +
|-
 +
! style="background:rgb(204,204,204);" align="center" | 0x14<sup>+</sup>
 +
|style="background:rgb(255,255,255);" align="center" | &nbsp;
 +
|style="background:rgb(255,255,255);" align="center" | &nbsp;
 +
|style="background:rgb(255,255,255);" align="center" | &nbsp;
 +
|style="background:rgb(255,255,255);" align="center" | &nbsp;
 +
|style="background:rgb(255,255,255);" align="center" | &nbsp;
 +
|style="background:rgb(255,255,255);" align="center" | &nbsp;
 +
|style="background:rgb(255,255,255);" align="center" | &nbsp;
 +
|style="background:rgb(255,255,255);" align="center" | &nbsp;
 +
|-
 +
! style="background:rgb(204,204,204);" align="center" | 0x15<sup>++</sup>
 +
|style="background:rgb(255,255,255);" align="center" | +1
 +
|style="background:rgb(255,255,255);" align="center" | +2
 +
|style="background:rgb(255,255,255);" align="center" | +4
 +
|style="background:rgb(255,255,255);" align="center" | +8
 +
|style="background:rgb(255,255,255);" align="center" | +16
 +
|style="background:rgb(255,255,255);" align="center" | +32
 +
|style="background:rgb(255,255,255);" align="center" | +64%
 +
|style="background:rgb(255,255,255);" align="center" | +128%
 
|}
 
|}
 +
&nbsp;
 +
''*'' Although the Materia equip menu will claim that certain materia increase the Magic Def stat, they really increase Spirit.<br/>
 +
&nbsp;
 +
<sup>+</sup> These are valid bonus values in the PC version, but they're unused.<br/>
 +
&nbsp;
 +
<sup>++</sup> This value is allowable in the PC version although technically a memory leak.

Latest revision as of 05:19, 23 May 2019

KERNEL.BIN - Section 9: Materia data format

This section contains the Materia data. Each record is 20 bytes long.

Offset Length Description
0x00 8 bytes Level-up AP limits Multiples of 100 (4x WORD)
0x08 1 byte Equip Effect [See table below]
0x09 3 bytes Status Effects. Only first 24.
0x0C 1 byte Element Index
0x0D 1 byte Materia Type
0x0E 1 byte Materia attributes [See Above]
0x0F 1 byte Materia attributes [See Above]
0x10 1 byte Materia attributes [See Above]
0x11 1 byte Materia attributes [See Above]
0x12 1 byte Materia attributes [See Above]
0x13 1 byte Materia attributes [See Above]

Equip Effects

Byte STR VIT MAG MDEF* DEX LUCK MAXHP MAXMP
0x00                
0x01 -02 -01 +02 +01     -05% +05%
0x02 -04 -02 +04 +02     -10% +10%
0x03         +02 -02    
0x04 -01 -01 +01 +01        
0x05 +01 +01 -01 -01        
0x06   +01            
0x07           +01    
0x08           -01    
0x09         -02      
0x0A         +02      
0x0B -01   +01       -02% +02%
0x0C     +01       -02% +02%
0x0D     +01 +01     -05% +05%
0x0E     +02 +02     -10% +10%
0x0F     +04 +04     -10% +15%
0x10     +08 +08     -10% +20%
0x11+                
0x12+                
0x13+                
0x14+                
0x15++ +1 +2 +4 +8 +16 +32 +64% +128%

  * Although the Materia equip menu will claim that certain materia increase the Magic Def stat, they really increase Spirit.
  + These are valid bonus values in the PC version, but they're unused.
  ++ This value is allowable in the PC version although technically a memory leak.