FF7/Materia data

From Final Fantasy Inside
< FF7
Revision as of 06:43, 1 April 2008 by my_wiki>Akari (KERNEL.BIN - Section 9: Materia data format)
Jump to navigation Jump to search

KERNEL.BIN - Section 9: Materia data format

This section contains the Materia data. Each record is 20 bytes long.

Offset Length Description
0x00 8 bytes Level-up AP limits Multiples of 100 (4x WORD)
0x08 1 byte Equip Effect [See table below]
0x09 3 bytes Status Bitmask
0x0C 1 byte Element
0x0D 1 byte Materia Type
  0x00 Unknown
0x20 Booster%: 0x0E is boosted by offset 0x0F to
0x13 depending on AP level
0x30 Unknown
0x21 Unknown
0x12 Command: Command at offset 0x0E to 0x12 is
available, depending on AP level
0x33 W-Command: Command at 0x0E is added to
the battle menu
0x25 Unknown
0x35 Unknown
0x16 Command: Commands at offset 0x0E to 0x12
become available as you level up
0xX7 Add skills acording to active bits in AP part of materia description and enables "enemy skill" command.
0xX8 Add commands "steal", "sense", "coin", "morph", "deathblow", "manipulate", "mime".
0xX9 Add spells from 0x0E to 0x11 acording to number of stars and enable "magic" command.
0xXA Add all spells and enable "magic" command.
0xXB Add summon from 0x0E, which can be used 0x0F-0x13 times acording to number of stars and enable "summon" command.
0xXC Add all summons and enable "summon" command.
0x0E 1 byte Materia attributes [See Above]
0x0F 1 byte Materia attributes [See Above]
0x10 1 byte Materia attributes [See Above]
0x11 1 byte Materia attributes [See Above]
0x12 1 byte Materia attributes [See Above]
0x13 1 byte Materia attributes [See Above]

Equip Effects

Byte STR VIT MAG MDEF MAXHP MAXMP LUCK DEX
0x00                
0x01 -02 -01 +02 +01 -05% +05%    
0x02 -04 -04 +04 +02 -10% +10%    
0x06 +01              
0x07             +01  
0x08             +01  
0x0A               +02
0x0B -01   +01   -02% +02%    
0x0C     +01   -02% +02%    
0x0D     +01 +01 -05% +05%    
0x0E     +02 +02 -10% +10%    
0x0F     +04 +04 -10% +15%    
0x10     +08 +08 -10% +20%