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From Final Fantasy Inside

FF7/PSX/Sound/AKAO sequence

552 bytes added, 08:48, 31 May 2020
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|[[FF7/PSX/Sound/Opcodes/0xf80xf8f9|0xF8]]|Turn On Alternate Voice
|2
|release_rate: byte|This instruction allows subsequent notes to be played on two alternating channels. At the same time, the ADSR release rate will be set to the specified value. A free voice channel is required to work. Check "Opening - Bombing Mission", "Tifa's Theme" and "Fortress of the Condor" for actual usage.
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|[[FF7/PSX/Sound/Opcodes/0xf90xf8f9|0xF9]]|Turn Off Alternate Voice
|1
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|[[FF7/PSX/Sound/Opcodes/0xfa0xa0|0xFA]]|||||-|[[FF7/PSX/Sound/Opcodes/0xfb|0xFB]]|||||-|[[FF7/PSX/Sound/Opcodes/0xfc|0xFC]]|Unimplemented|3|1
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|Code-referenced to 0xA0. Should not be used.
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|[[FF7/PSX/Sound/Opcodes/0xfd|0xFD]]
|Time Signature
|3
|ticks_per_beat: byte, beats_per_measure: byte|Note that two parameters can be 0. This pattern is used for initialization.
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|[[FF7/PSX/Sound/Opcodes/0xfe|0xFE]]
|Measure Number
|2
|measure: byte
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|[[FF7/PSX/Sound/Opcodes/0xff0xa0|0xFF]]|Unimplemented||1
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|Code-referenced to 0xA0. Should not be used.
|}
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