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From Final Fantasy Inside

FF7/PSX/Sound/Code Map

128 bytes added, 09:57, 28 June 2020
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|0x8002DA30
|void AkaoNewMessage(struct AkaoMessage **ppMessage)
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|0x8002E478
|void _AkaoDspOnTick(struct AkaoPlayerTrack *track, struct AkaoPlayer *player, int voiceMask)
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|0x8004A60C
|const unsigned char EMPTY_ADPCM[32]
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|0x80063010
|int g_AkaoNumQueuedMessages
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|0x80081DC8
|AkaoMessage g_AkaoMessageQueue[]
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uint32_t addr; // 0x08: waveform data start address (SPU address)
uint32_t loop_addr; // 0x0c: loop start address (SPU address)
uint32_t a_mode; // 0x10: ADSR: attack rate mode uint32_t s_mode; // 0x14: ADSR: sustain rate mode uint32_t r_mode // 0x18: ADSR: release rate mode
uint16_t pitch; // 0x1c: pitch
uint16_t ar; // 0x1e: ADSR: attack rate
uint16_t reverb_depth_slide_length; // 0x50: length of reverb depth slide
uint16_t noise_clock; // 0x52: noise clock frequency
uint16_t field_54; // 0x54: unknown(can be altered by opcode 0xF3)
uint16_t beats_per_measure; // 0x56: beats per measure
uint16_t beat; // 0x58: current beat
uint16_t legato_flags; // 0x6e
uint16_t field_70; // 0x70
uint16_t vibrato_lfo_delayvibrato_delay; // 0x72
uint16_t vibrato_delay_counter; // 0x74
uint16_t vibrato_rate; // 0x76
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