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From Final Fantasy Inside

FF7/PSX/Sound/Code Map

15 bytes removed, 09:57, 28 June 2020
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uint32_t addr; // 0x08: waveform data start address (SPU address)
uint32_t loop_addr; // 0x0c: loop start address (SPU address)
uint32_t a_mode; // 0x10: ADSR: attack rate mode uint32_t s_mode; // 0x14: ADSR: sustain rate mode uint32_t r_mode // 0x18: ADSR: release rate mode
uint16_t pitch; // 0x1c: pitch
uint16_t ar; // 0x1e: ADSR: attack rate
uint16_t legato_flags; // 0x6e
uint16_t field_70; // 0x70
uint16_t vibrato_lfo_delayvibrato_delay; // 0x72
uint16_t vibrato_delay_counter; // 0x74
uint16_t vibrato_rate; // 0x76
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