Anonymous

Changes

From Final Fantasy Inside

FF7/PSX/Sound/Code Map

7 bytes removed, 14:15, 8 May 2020
m
Unification of terms with other pages etc.
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|0x80029818
|void AkaoLoadInstrSet(const void *akaoSampleSetsampleSet, const void *akaoInstrSetinstrSet)
|Load additional instrument set
''akaoSampleSetsampleSet'': corresponding to SOUND/INSTR2.ALL
''akaoInstrSetinstrSet'': corresponding to SOUND/INSTR2.DAT
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|0x8002988C
|void AkaoInit(const void *akaoSampleSetsampleSet, const void *akaoInstrSetinstrSet)
|Initialize sound driver and load initial instruments
''akaoSampleSetsampleSet'': corresponding to SOUND/INSTR.ALL
''akaoInstrSetinstrSet'': corresponding to SOUND/INSTR.DAT
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|0x8002DA7C
|int AkaoLoadSeq(void)
|Load and start playing new [[FF7/PSX/Sound/AKAO frames|AKAO sequence]]
Parameters are given from a global structure
|0x80030E7C
|void _AkaoDispatchVoice(struct MusicPlayerTrack *track, void *a1, int a2)
|Dispatch voice commands opcodes until the next note or end of track
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|0x80036298
|-
|0x80049948
|const unsigned char VOICE_COMMAND_LENGTHSVOICE_OPCODE_LENGTHS[0x60]|Length table for voice commands opcodes 0xa0-0xff
0 for end of track and branches
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|0x80049AA8
|void (* const VOICE_COMMANDSVOICE_OPCODES[0x60])(struct MusicPlayerTrack *, void *, int)|Address table for voice commands opcodes 0xa0-0xff
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|0x80049C44
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