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From Final Fantasy Inside

FF7/TEX format

244 bytes added, 16:52, 24 November 2006
TEX Texture Data Format for PC by Mirex
== TEX Texture Data Format for PC by [[User:MirixMirex|MirixMirex]] ==
FF7 PC texture consists of header, an optional palette and bitmap data. Usually data are stored like palletized picture, with bitmap pixels referencing to palette. Color 0 (in palette its usually black) is usually used as transparent color.
Sometimes, (I'm not sure if it is used in ff7 at all), when When bit depth is 16 then data are stored as packed RGB in style RGB555, which means 5 bits per color in one 2 byte entry. I'm not sure if it is used in FF7 at all, its probably used in FF8.
<table CELLSPACING="0" style="margin-bottom: 0px;">
<tr celspan
<tr>
<th style="border: 1px solid rgb(0, 0, 0); vertical-align: middle; width: 51px; height: 26px; background-color: rgb(230, 230, 230);">
<th style="border: 1px solid rgb(0, 0, 0); vertical-align: middle; width: 222px; height: 26px; background-color: rgb(230, 230, 230);">
Description </th>
</tr>
 
<tr celspan>
<td colspan="3" style="border-style: solid solid solid none; border-color: rgb(0, 0, 0); border-width: 1px; width: 348px; height: 25px;">
<center> Header </center> </td>
</tr>
<td style="border-style: solid none solid solid; border-color: rgb(0, 0, 0); border-width: 1px; vertical-align: top; width: 51px; height: 25px;">
</td><td colspan="2" style="border-style: solid solid solid none; border-color: rgb(0, 0, 0); border-width: 1px; width: 348px; height: 25px;">
After Pixel data are present after the Palette data </td>
</tr>
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