Difference between revisions of "FF7/Weapon data"

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(KERNEL.BIN - Section 6: Weapon data format)
my_wiki>NFITC1
(KERNEL.BIN - Section 6: Weapon data format)
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|style="background:rgb(255,255,204);" align="center" | 0x12
 
|style="background:rgb(255,255,204);" align="center" | 0x12
 
|style="background:rgb(255,255,204);" | 2 bytes
 
|style="background:rgb(255,255,204);" | 2 bytes
|style="background:rgb(255,255,204);" colspan="2" | Unknown [Always 0xFFFF]
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|style="background:rgb(255,255,204);" colspan="2" | Unknown [Always 0xFFFF] ([[FF7/Attack_Special_Effects|Additional Effects?]])
 
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|style="background:rgb(255,255,255);" align="center" | 0x14
 
|style="background:rgb(255,255,255);" align="center" | 0x14

Revision as of 22:58, 7 November 2008

KERNEL.BIN - Section 6: Weapon data format

This section contains the weapon data. Each weapon attribute is 44 bytes long.

Offset Length Description
0x00 1 byte Target type flags
  0x03 Long Range
0x23 Normal Range
0x01 1 byte Unknown (animation id?) [Always 0xFF]
0x02 1 byte Damage calculation
0x03 1 byte Unknown [Always 0xFF]
0x04 1 byte Weapon Attack
0x05 1 byte Status Attack (index of status bit)
0x06 1 byte Materia growth rate
0x07 1 byte Critical hit chance (%)
0x08 1 byte Weapon hit chance (%)
0x09 3 bytes Weapon Model ID
0x0C 2 bytes Unknown (camera movement?) [Aways 0xFFFF]
0x0E 2 bytes Equip Mask
  0x0001 Equipable on Cloud
0x0002 Equipable on Barret
0x0004 Equipable on Tifa
0x0008 Equipable on Aeris
0x0010 Equipable on Red XIII
0x0020 Equipable on Yuffie
0x0040 Equipable on Cait Sith
0x0080 Equipable on Vincent
0x0100 Equipable on Cid
0x0200 Equipable on Young Cloud
0x0400 Equipable on Sephiroth
0x10 2 bytes Attack Element
0x12 2 bytes Unknown [Always 0xFFFF] (Additional Effects?)
0x14 4 bytes Increase Stat Type
  0xFF None
0x00 Strength
0x01 Vitality
0x02 Magic
0x03 Spirit
0x04 Dexterity
0x05 Luck
0x18 4 bytes Stat Amount Increased (Based on IT)
0x1C 8 bytes Materia Slots
  0x00 No Slot
0x01 Empty Unlinked Slot (not used)
0x02 Empty Left Linked Slot (ultimate weapons slots)
0x03 Empty Right Linked Slot (ultimate weapons slots)
0x05 Unlinked Slot
0x06 Left Linked Slot
0x07 Right Linked Slot
0x24 3 bytes Looks like normal, critical and miss attack sound.
0x27 1 byte Impact effect id
0x28 2 bytes Special attack flags [Always 0xFFFF]
0x2A 1 byte Restriction Mask (If the following bits are 0)
  01h Can be sold
02h Can be used in Battle
04h Can be used in Menu Out of Battle
0x2B 1 byte Unknown [Always 0xFF]