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From Final Fantasy Inside

FF7/Weapon data

673 bytes added, 01:34, 8 November 2008
KERNEL.BIN - Section 6: Weapon data format
|style="background:rgb(255,255,255);" colspan="2" | Weapon hit chance (%)
|-
|style="background:rgb(255,255,204);" align="center" | 0x09|style="background:rgb(255,255,204);" | 1 byte|style="background:rgb(255,255,204);" colspan="2" | Unknown (Modifies sounds, sound bank?)|-|style="background:rgb(255,255,255);" align="center" | 0x0A|style="background:rgb(255,255,255);" | 1 byte|style="background:rgb(255,255,255);" colspan="2" | Unknown (always FFh)|-|style="background:rgb(255,255,255);" align="center" | 0x090x0B|style="background:rgb(255,255,255);" | 3 1 bytes|style="background:rgb(255,255,255);" colspan="2" | Weapon Model ID (Character Specific)
|-
|style="background:rgb(255,255,255);" align="center" | 0x0C
|style="background:rgb(255,255,204);" align="center" | 0x12
|style="background:rgb(255,255,204);" | 2 bytes
|style="background:rgb(255,255,204);" colspan="2" | Unknown [Always 0xFFFF] ([[FF7/Attack_Special_Effects|Additional Effects?]])
|-
|style="background:rgb(255,255,255);" align="center" | 0x14
|style="background:rgb(255,255,255);" | Right Linked Slot
|-
|style="background:rgb(255,255,204255);" align="center" | 0x24|style="background:rgb(255,255,204255);" | 1 bytes|style="background:rgb(255,255,255);" colspan="2" | Normal Hit Sound|-|style="background:rgb(255,255,255);" align="center" | 0x25|style="background:rgb(255,255,255);" | 3 1 bytes|style="background:rgb(255,255,204255);" colspan="2" | Looks like normalCritical Hit Sound|-|style="background:rgb(255,255,255);" align="center" | 0x26|style="background:rgb(255,255,255);" | 1 bytes|style="background:rgb(255, critical and miss attack sound.255,255);" colspan="2" | Miss Sound
|-
|style="background:rgb(255,255,255);" align="center" | 0x27
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