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FF7/WorldMap Module/Script/Opcodes/300

179 bytes removed, 05:21, 23 May 2019
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* Opcode: '''0x300'''
* Name: set active entity from load model id
* Two-word opcode: No
| Stack
| Model ID
| Model to set as active entityload into the map
|}
==== Notes ====
Sets the active entity for this context to the entity representing the specified Loads a model. The chosen entity remains the active entity until a new entity is selected or into the map and runs its initialization function returns.
This function does extra work that could The current active entity will be some kind of initialization routine. There might be more changed to this instructionthe entity representing the specified model.