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FF7/WorldMap Module/Script/Opcodes/308

237 bytes added, 17:28, 5 August 2014
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Sets the active entity's mesh coordinates, X is a number between 0 and 36 (for 9 MAP blocks with 4 meshes each) while Y is a number between 0 and 28 (for 7 MAP blocks with 4 meshes each).
 
World coordinates can be calculated as mesh coordinates << 13 + coordinates in mesh or mesh coordinates << 13 | coordinates in mesh (coordinates in mesh can be thought of as the lower 13 bits while mesh coordinates are the upper bits).
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