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FF7/World Map/TXZ

288 bytes added, 05:22, 23 May 2019
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=== TXZ archive format ===
Uncompressed TXZ files are divided into several different sections, to extract the different sections a header must be parsed at the beginning of the file. The first 4 bytes will tell you how many sections there are. After that follows 4 * <number of sections> bytes containing offsets into the file for each section. A section can be assumed to end where the next section begins and the last section runs until the end of the file. Offsets do not include the first 4 bytes of the file! Add 4 to get the actual file offset for each section.
== Sections ==
unsigned int reserved:7;
};
 
Texture IDs are the same for the PSX and PC version which means that this table maps 1:1 to the table of PC textures which can be found here: [[FF7/WorldMap_Module/TextureTable]]
After this table follows a number of blocks intended for direct VRAM upload, each block has the following structure:

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