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FF7:CC

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<small>This Article is a Stub. My first ever wiki entry! Apologies for any inconsistencies etc. Note that none of this information has actually been confirmed by anyone other than myself -- Koral</small>
Information confirmed by Quimm forum members (by MrAdults in particular), HUGE props to them for their support.
Last updated: [[User:Koral|Koral]] 19:15, 18 May 2009 (EDT)
==Final Fantasy 7: Crises Core==<small>[Placeholder. History and information about the game]<br /small>
==Game DataFinal Fantasy 7: Crisis Core ==<small>[Placeholder. Where and how the numerous Data File Formats are stored and accessed from the PSP-Media]</small>* [[FF7CC/PSPMedia|FF7:CC PSP Media Information]]* [[FF7CC/PKG_File|Data Organisation and Retreival]]
'''Crisis Core: Final Fantasy VII''' is an action role-playing game developed by Square Enix for the PlayStation Portable. The game is a prequel to Final Fantasy VII and is also the sixth installment in the Compilation of Final Fantasy VII. Production was overseen by Yoshinori Kitase, the director of the original Final Fantasy VII, with Hajime Tabata as the game's director and Tetsuya Nomura as the game's character designer.
==Data File Formats==<small>[PlaceholderThe game mainly focuses around Zack Fair, a 2nd Class SOLDIER, and the events leading up to his destined demise. Overview He meets many of the different types Final Fantasy VII characters, including Cloud Strife and Aerith Gainsborough, with whom he develops strong bonds. The game's storyline takes the player from the war with the Wutai to the events at Nibelheim, and right up to the time just before the Final Fantasy VII beginning. Some of data files the missing events or plot holes from Nibelheim and what they containafterwards are explained in the animated feature, Last Order: Final Fantasy VII. List shows the data types currently known]</small>
===[[FF7CC/Files_Events|Game Events and Scripts]]===* [[FF7CC/File_Type_ATEL|ATEL]] Files* [[FF7CC/File_Type_MBD|MBD]] FilesThe game's tagline is "Men cry not for themselves, but for their comrades", a quote from LOVELESS.
===[[FF7CC<br /Files_Textures|Sprites, Images and Textures]]===* [[FF7CC/File_Type_IMG|IMG]] Files* [[FF7CC/File_Type_TEX|TEX]] Files* [[FF7CC/File_Type_GT|GT]] Files>
===[[FF7CC/Files_Audio|Audio Data]]=Retreival and Organisation ==* [[FF7CC/File_Type_RIFF|RIFF]] Files* [[FF7CC/File_Type_SSCF|SSCF]] Files
===Extracting the Data Files using the [[FF7:CC#Tools|FF7CC/Files_FMV|Video DataExtractor]]===* [[FF7CC/File_Type_PSMF|PSMF]] Filesresults in 8725 .RAW files. This file extension does not represent any specific file format and was used to clarify the "raw" nature of the data.
===[[FF7CC/Files_Geom|Mesh Geometry]]===* [[FF7CC/File_Type_!|! Model]] FilesEvery RAW file can be categorised into specific File-Format Types by reading the first 8-bytes of the file.
===[[FF7CC/Files_Monsters|Battles There are specific character sequences of these bytes which can be used to accuratly categorise the file and Monsters]]===determine what kind of data it contains (more details on the various File Format Types can be found in next section).
===[[FF7CC/Files_Materia|Materia]]===The RAW files themselves appear to be organised into clusters of same Types, or of similar function:
<br />
{| style="border: 1px solid black; border-collapse: collapse" border=Misc"1" cellspacing="1" cellpadding="3"! RAW Files! Type [bytes within 8-byte header]! Description|-! align="left" | 00000 - 00005| ? (various unknown)| Possibly misc system files, or events occuring at game boot-up|-! align="left" | 00006 - 00062| '''[[FF7:CC/Video_Formats#PSMF_Format|PSMF]]'''| * PSP format Video files|-! align="left" | 00063 - 01349| '''[[FF7:CC/Audio_Formats#RIFF_Format|RIFF]]'''| * Audio files, usually voiced dialogues|-! align="left" | 01350 - 01417| '''[[FF7:CC/Audio_Formats#SSCF_Format|SSCF]]'''| * Audio files, usually background music|-! align="left" | 01418 - 01442| '''IMG''', ? (various unknown)| Possibly Menu and DMW related stuff, IMG are HUD or sprite images|-! align="left" | 01443 - 01445| '''PNG'''| * standard PNG images|-! align="left" | 01446| ?| seems to contain a list of Locations and Mission Titles|-! align="left" | 01447| ?| Contains a long list of character names, probably used when talking to NPC's etc|-! align="left" | 01448 - 01455| ?| Maybe mesh data|-! align="left" | 01456| '''MBD'''||-! align="left" | 01457 - 02011| '''[[FF7:CC/Image_Formats#GT_Format|GT]]''', '''ATEL'''| * Story progression and Event data, GT are Chapter-End Images, ATEL are events and dialogue script data|-! align="left" | 02012 - 02161| '''[[FF7:CC/Model_Formats#exp_TYPE-1_Models|<nowiki>! (exp TYPE-1)</nowiki>]]''', '''&amp;&amp;''' (double-and), ? (various unknown)| * Static Mesh Models: Location Map Models|-! align="left" | 02162 - 02457| '''[[FF7:CC/Model_Formats#exp_TYPE-0_Models|<nowiki>! (exp TYPE-0)</nowiki>]]''', '''[[FF7:CC/Image_Formats#TEX_Format|TEX]]''' (embedded textures)| * Skinned Animated Models: Characters, Monsters, NPCs and Event-Specific Models|-! align="left" | 02458 - 03352| ? (various unknown)| Tiny files, no common header, no ascii info visible. No idea.|-! align="left" | 03353 - 08538| ? (various unknown)| no common header, fairly smallfiles &lt;500 kb. Ditto|-! align="left" | 08539 - 08622| '''MOT''', '''SSCF'''| Monster / Battle / Boss data: maybe "file-names", Event Scripts, Boss Battle scripts, Monster behaviour or something else.|-! align="left" | 08623 - 08627| '''zack''', '''ATEL'''| Possibly Zack's specific battle data|-! align="left" | 08628 - 08690| '''MAGIC'''| Zack's Battle commands, actions and animations|-! align="left" | 08671 - 08706| ? (various unknown)| tiny files|-! align="left" | 08707 - 08725| '''[[FF7:CC/Video_Formats#PSMF_Format|PSMF]]'''| * more Videos|} <br />''<nowiki>*</nowiki>'' - These files are understood enough to view and/or extract their contents. . == Data File Formats == Overview of the different types of data files and what they contain. List shows the data types currently known. === [[FF7:CC/Game_Event_Files|Game Events and Scripts]] === * [[FF7:CC/File_Types|ATEL]] Files* [[FF7:CC/File_Types|MBD]] Files === [[FF7:CC/Image_Formats|Sprites, Images and Texture Data]] === * [[FF7:CC/Image_Formats#IMG_Format|[IMG]]] Files* [[FF7:CC/Image_Formats#TEX_Format|[TEX]]] Files* [[FF7:CC/Image_Formats#GT_Format|[GT]]] Files === [[FF7:CC/Audio_Formats|Audio Data]] === * [[FF7:CC/Audio_Formats#RIFF_Format|RIFF]] Files* [[FF7:CC/Audio_Formats#SSCF_Format|SSCF]] Files === [[FF7:CC/Video_Formats|Video Data]] === * [[FF7:CC/Video_Formats#PSMF_Format|[PSMF]]] === [[FF7:CC/Model_Formats|Models and Mesh Geometry]] === * [[FF7:CC/Model_Formats#exp_Format|[!]] (exp) Model] Files === [[FF7:CC/Battle_and_Monster_Data|Battles and Monsters]] === === [Placeholder[FF7:CC/Materia_Data|Materia]] === == Differences between Japanese, US and PAL versions == Japanese one has two diffs. First of all, japanese version has more audio files than english one (It was confirmed while making an undub of english one ;P) and has changed Minerva statue model. In japanese version it looked too much like cathlic Maria so in US release they made completly new model for it. <small>-[http://forums.qhimm.com/index.php?action=profile;u=4603 Aurenasek116]</small> .  == Miscelenous Findings == Anything interesting or weird worth noting. === Debug Menu === File "00000.RAW" contains an interesting menu-dialogue where the player is shown a menu listing the names of various FF7CC developers, and a Moogle apparantly narrating the choice, and asking for user input. Here is a copy of the precise text:  &lt;TEXT&gt; Where do you want to go? &lt;M-CHOICE&gt; Battle Ms. Ishibashi Mr. Oka Mr. Kitase Mr. Kunikata Mr. Shindo Mr. Terada Mr. Maeda Moriya kun &lt;END&gt; Nothing else is known about this menu, as it does not appear during normal gameplay, and currently there is no way to initilise it. Someone has been able to iniate this menu somehow, screenshots of which were posted [http://forums.qhimm.com/index.php?topic=8163.msg100101#msg100101 here]. <br /> === Hidden Event-Dialogues Menu and/or Materia === Contained within all ATEL files are the following Menu-Dialogue texts. * The "Kupo!" suggests a Moogle narrating, possibly related to the Debug-Menu.* The "Materia has leveled up!" suggests maybe a hidden Materia was used to initiate this Menu.* "Gondola" and "Elevator" may be references to the side-quest during the mission in Junon.* It is currently unknown why these texts appear within ALL [ATEL]files, the only possibility being that they serve as interfaces to the Debug-Menu, which has now been confirmed to exist.  &lt;TEXT&gt; Materia has leveled up! &lt;END&gt; &lt;TEXT&gt; Nothing more to do, kupo! &lt;END&gt; &lt;TEXT&gt; Load failed. &lt;END&gt; &lt;TEXT&gt; Load canceled. &lt;END&gt; &lt;TEXT&gt; &lt;CHOICE1&gt;: Open &lt;END&gt; &lt;TEXT&gt; &lt;CHOICE1&gt;: Push &lt;END&gt; &lt;TEXT&gt; &lt;CHOICE1&gt;: Go up &lt;END&gt; &lt;TEXT&gt; &lt;TEXT&gt; &lt;CHOICE1&gt;: Go down &lt;END&gt; &lt;TEXT&gt; &lt;CHOICE1&gt;: Use elevator &lt;END&gt; &lt;TEXT&gt; &lt;CHOICE1&gt;: Use gondola &lt;END&gt; &lt;TEXT&gt; &lt;CHOICE1&gt;: Rotate &lt;END&gt; &lt;TEXT&gt; &lt;CHOICE1&gt;: Read &lt;END&gt; &lt;TEXT&gt; &lt;CHOICE1&gt;: Move &lt;END&gt; &lt;TEXT&gt; &lt;TEXT&gt; &lt;CHOICE1&gt;: Examine &lt;END&gt; <br /small== Tools == === Viewers / Extractors === {| style="border: 1px solid black; border-collapse: collapse" border="1" cellspacing="1" cellpadding="3"! Project Name! Description! Author! Version / Status! Links|-! align="left" | FF7CC Data Extractor| Extracts the Data-Files from the FF7CC PKG and FSE files stored on PSP Media|[http://forums.qhimm.com/index.php?action=profile;u=3309 G]| 1.0|[http://forums.qhimm.com/index.php?topic=7053.0 Forum], [http://superg.org.ua/ff7cc_extractor.tar.bz2 Binary], [http://www.mediafire.com/?nwm24zynjmk Mirror]|-! align="left" | RINOA Model Viewer| Suppors some FF7CCData-Files, such as Game-Scripts, and Models, also has an OBJ mesh exporter|[http://forums.qhimm.com/index.php?action=profile;u=5116 Koral]| 0.51|[http://forums.qhimm.com/index.php?topic=8451.0 Forum], [http://www.mediafire.com/?jzqmgzmoq4m Binary]|-! align="left" | [!]-Model Extractor (aka mesh2rdm)| Powerful file viewer and extractor, exporting out skin-weighted models from !-Models to OBJ or SMD|[http://forums.qhimm.com/index.php?action=profile;u=3607 MrAdults]| v1.81|[http://www.richwhitehouse.com/Misc_Debugindex.php?postid=30 Website]|-! align="left" |Debug MenuMarC's HiMD Renderer|Convert FF7CC [SSCF] audio-files to wav, mp3, ogg or pcm <small>( -- [http://forums.qhimm.com/index.php?action=profile;u=4675 aljnx])</small>| MarC| 0.54|[http://www.marcnetsystem.co.uk/ Website]|-! align="left" | CC Plugin for Xpert2|Allows Xpert2 to extract and re-pack the Data-files from and to FF7CC PKG and FSE files stored on PSP Media <small>( -- [http://forums.qhimm.com/index.php?action=profile;u=5343 Karlislie])</small>|||[http://www.mediafire.com/download.php?j5tnduxoemd Download], [http://www.mediafire.com/?hmbmdzdmwki Mirror]|}

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