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FF7:CC

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<small>This Article is a StubMy first ever wiki entry! Apologies for any inconsistencies etc. </small>
My first ever wiki entry! Apologies Information confirmed by Quimm forum members (by MrAdults in particular), HUGE props to them for any inconsistencies etctheir support.
Information confirmed by Quimm forum membersLast updated: [[User:Koral|Koral]] 19:15, HUGE props to them for their support. 18 May 2009 (EDT)
Last updated: 15 Mar 09 -- Koral<br /small>
== Final Fantasy 7: Crisis Core ==
==Final Fantasy 7: Crisis Core== <small>[Placeholder. History and information about the game]</small>  '''Crisis Core: Final Fantasy VII (クライシス コア -ファイナルファンタジーVII- ,Kuraishisu Koa -Fainaru FantajÄ« Sebun-?) ''' is an action role-playing game developed by Square Enix for the PlayStation Portable. The game is a prequel to Final Fantasy VII and is also the sixth installment in the Compilation of Final Fantasy VII. Production was overseen by Yoshinori Kitase, the director of the original Final Fantasy VII, with Hajime Tabata as the game's director and Tetsuya Nomura as the game's character designer.
The game mainly focuses around Zack Fair, a 2nd Class SOLDIER, and the events leading up to his destined demise. He meets many of the Final Fantasy VII characters, including Cloud Strife and Aerith Gainsborough, with whom he develops strong bonds. The game's storyline takes the player from the war with the Wutai to the events at Nibelheim, and right up to the time just before the Final Fantasy VII beginning. Some of the missing events or plot holes from Nibelheim and afterwards are explained in the animated feature, Last Order: Final Fantasy VII.
<small>http://enThe game's tagline is "Men cry not for themselves, but for their comrades", a quote from LOVELESS.wikipedia.org/wiki/Crises_core</small>
==Game Data==<small>[Placeholder. Where and how the numerous Data File Formats are stored and accessed from the PSP-Media]<br /small>
== Data Retreival and Organisation ==
 ==Data Retreival and Organisation== Extracting the Data Files using the [[FF7:CC#Tools|FF7CC Data Extractor]] results in 8725 .RAW files.This file extension does not represent any specific file format and was used to clarify the "raw" nature of the data.
Every RAW file can be categorised into specific File-Format Types by reading the first 8-bytes of the file.
The RAW files themselves appear to be organised into clusters of same Types, or of similar function:
<br />
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"! styleborder="1" cellspacing="1" cellpadding="background:rgb(204,204,204)3" | ! RAW Files! style="background:rgb(204,204,204)" | Type [bytes within 8-byte header]! style="background:rgb(204,204,204)" | Description
|-
! align="left" | 00000 - 00005
|-
! align="left" | 00006 - 00062
| '''[[FF7:CC/Video FormatsVideo_Formats#PSMF FormatPSMF_Format|PSMF]]'''
| * PSP format Video files
|-
! align="left" | 00063 - 01349
| '''[[FF7:CC/Audio FormatsAudio_Formats#RIFF FormatRIFF_Format|RIFF]]'''| * Audio files, usually voiced dialogues
|-
! align="left" | 01350 - 01417
| '''[[FF7:CC/Audio FormatsAudio_Formats#SSCF FormatSSCF_Format|SSCF]]'''| * more Audio files, usually background music
|-
! align="left" | 01418 - 01442
! align="left" | 01456
| '''MBD'''
| Indices or Offsets of something
|-
! align="left" | 01457 - 02011
| '''[[FF7:CC/Image FormatsImage_Formats#GT FormatGT_Format|GT]]''', '''ATEL'''
| * Story progression and Event data, GT are Chapter-End Images, ATEL are events and dialogue script data
|-
! align="left" | 02012 - 02161
| '''[[FF7:CC/Model_Formats#exp_TYPE-1_Models|<nowiki>!(exp TYPE-1)</nowiki>]]''' (explanation mark), '''&amp;&amp;''' (double-and), ? (various unknown)| Model data* Static Mesh Models: possibly Locations and various "prop" models Location Map Models
|-
! align="left" | 02162 - 02457 | '''[[FF7:CC/Model_Formats#exp_TYPE-0_Models|<nowiki>!(exp TYPE-0)</nowiki>]]''' (explanation mark), '''[[FF7:CC/Image FormatsImage_Formats#TEX FormatTEX_Format|TEX]]''' (embedded textures)
| * Skinned Animated Models: Characters, Monsters, NPCs and Event-Specific Models
|-
! align="left" | 03353 - 08538
| ? (various unknown)
| no common header, fairly small files <&lt;500 kb. Ditto
|-
! align="left" | 08539 - 08622
|-
! align="left" | 08707 - 08725
| '''[[FF7:CC/Video FormatsVideo_Formats#PSMF FormatPSMF_Format|PSMF]]'''
| * more Videos
|}
<br />''<nowiki>*</nowiki>'' - These files are understood enough to view and/or extract their contents.
''*'' - These files are understood enough to view and/or extract their contents.
==Data File Formats==<small>[Placeholder. Overview of the different types of data files and what they contain. List shows the data types currently known. === [[FF7:CC/Game_Event_Files|Game Events and Scripts]]</small>===
===[[FF7:CC/Game Event Files|Game Events and Scripts]]===
* [[FF7:CC/File_Types|ATEL]] Files
* [[FF7:CC/File_Types|MBD]] Files
===[[FF7:CC/Image FormatsImage_Formats|Sprites, Images and Texture Data]]===* [[FF7:CC/Image Formats#IMG Format|[IMG]]] Files* [[FF7:CC/Image Formats#TEX Format|[TEX]]] Files* [[FF7:CC/Image Formats#GT Format|[GT]]] Files
===* [[FF7:CC/Audio FormatsImage_Formats#IMG_Format|Audio Data[IMG]]===] Files* [[FF7:CC/Audio FormatsImage_Formats#RIFF FormatTEX_Format|RIFF[TEX]]] Files* [[FF7:CC/Audio FormatsImage_Formats#SSCF FormatGT_Format|SSCF[GT]]] Files
===[[FF7:CC/Video FormatsAudio_Formats|Video Audio Data]]===* [[FF7:CC/Video Formats#PSMF Format|[PSMF]]]
===* [[FF7:CC/Model FormatsAudio_Formats#RIFF_Format|Models and Mesh GeometryRIFF]]===Files* [[FF7:CC/Model FormatsAudio_Formats#exp FormatSSCF_Format|[!] (exp) ModelSSCF]] Files
===[[FF7:CC/Battle and Monster Video_Formats|Video Data|Battles and Monsters]]===
===* [[FF7:CC/Materia DataVideo_Formats#PSMF_Format|Materia[PSMF]]]===
==Miscelenous Findings==<small>[Placeholder. Anything interesting or weird worth noting[FF7:CC/Model_Formats|Models and Mesh Geometry]]</small>===
===Debug Menu=== File "00000.RAW" contains an interesting menu-dialogue where the player is shown a menu listing the names of various FF7CC developers, and a Moogle apparantly narrating the choice, and asking for user input.* [[FF7:CC/Model_Formats#exp_Format|[!]] (exp) Model] Files
Here is a copy of the precise text=== [[FF7:<pre><TEXT> Where do you want to go?<M-CHOICE> Battle Ms. Ishibashi Mr. Oka Mr. Kitase Mr. Kunikata Mr. Shindo Mr. Terada Mr. Maeda Moriya kun<END><CC/pre>Battle_and_Monster_Data|Battles and Monsters]] ===
Nothing else is known about this menu, as it does not appear during normal gameplay, and currently there is no way to initilise it.=== [[FF7:CC/Materia_Data|Materia]] ===
== Differences between Japanese, US and PAL versions ==
===Hidden Event-Dialogues Menu and/or Materia=== Contained within Japanese one has two diffs. First of all ATEL files are the following Menu-Dialogue texts.* The "Kupo!" suggests a Moogle narrating, possibly related to the [[Debug Menu]].* The "Materia japanese version has leveled up!" suggests maybe a hidden Materia more audio files than english one (It was used to initiate this Menuconfirmed while making an undub of english one ;P) and has changed Minerva statue model. In japanese version it looked too much like cathlic Maria so in US release they made completly new model for it.
<small>-[http://forums.qhimm.com/index.php?action=profile;u=4603 Aurenasek116]</small>
<pre><TEXT> Materia has leveled up!<END>.
<TEXT> Nothing more to do, kupo!<END>== Miscelenous Findings ==
<TEXT> Load failedAnything interesting or weird worth noting.<END>
<TEXT> Load canceled.<END>=== Debug Menu ===
<TEXT> <CHOICE1>: Open<END>File "00000.RAW" contains an interesting menu-dialogue where the player is shown a menu listing the names of various FF7CC developers, and a Moogle apparantly narrating the choice, and asking for user input.
<TEXT> <CHOICE1>Here is a copy of the precise text: Push<END>
< &lt;TEXT>&gt; Where do you want to go? <CHOICE1>: Go up&lt;M-CHOICE&gt; Battle Ms. Ishibashi Mr. Oka Mr. Kitase Mr. Kunikata Mr. Shindo< Mr. Terada Mr. Maeda Moriya kun &lt;END>&gt;
<TEXT><TEXT> <CHOICE1>: Go down<END>Nothing else is known about this menu, as it does not appear during normal gameplay, and currently there is no way to initilise it.
<TEXT> <CHOICE1>Someone has been able to iniate this menu somehow, screenshots of which were posted [http: Use elevator<END>//forums.qhimm.com/index.php?topic=8163.msg100101#msg100101 here].
<TEXT> <CHOICE1>: Use gondola<ENDbr />
<TEXT> <CHOICE1>: Rotate<END>=== Hidden Event-Dialogues Menu and/or Materia ===
<TEXT> <CHOICE1>: Read<END>Contained within all ATEL files are the following Menu-Dialogue texts.
<TEXT>* The "Kupo!" suggests a Moogle narrating, possibly related to the Debug-Menu. <CHOICE1>: Move* The "Materia has leveled up!" suggests maybe a hidden Materia was used to initiate this Menu.<END>* "Gondola" and "Elevator" may be references to the side-quest during the mission in Junon.* It is currently unknown why these texts appear within ALL [ATEL] files, the only possibility being that they serve as interfaces to the Debug-Menu, which has now been confirmed to exist.
< &lt;TEXT&gt; Materia has leveled up! &lt;END&gt; &lt;TEXT&gt; Nothing more to do, kupo! &lt;END&gt; &lt;TEXT&gt; Load failed. &lt;END&gt; &lt;TEXT&gt; Load canceled. &lt;END&gt; &lt;TEXT&gt; &lt;CHOICE1&gt;: Open &lt;END&gt; &lt;TEXT&gt; &lt;CHOICE1&gt;: Push &lt;END&gt; &lt;TEXT>&gt; &lt;CHOICE1&gt;: Go up< &lt;END&gt; &lt;TEXT>&gt; <&lt;TEXT&gt; &lt;CHOICE1>&gt;: Go down &lt;END&gt; &lt;TEXT&gt; &lt;CHOICE1&gt;: Use elevator &lt;END&gt; &lt;TEXT&gt; &lt;CHOICE1&gt;: Use gondola &lt;END&gt; &lt;TEXT&gt; &lt;CHOICE1&gt;: Rotate &lt;END&gt; &lt;TEXT&gt; &lt;CHOICE1&gt;: Read &lt;END&gt; &lt;TEXT&gt; &lt;CHOICE1&gt;: Move &lt;END&gt; &lt;TEXT&gt; &lt;TEXT&gt; &lt;CHOICE1&gt;: Examine< &lt;END></pre>&gt;
<br />
==Tools==
=== Viewers / Extractors ===
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"! styleborder="1" cellspacing="1" cellpadding="background:rgb(204,204,204)3" | ! Project Name! style="background:rgb(204,204,204)" | Description! style="background:rgb(204,204,204)" | Author! style="background:rgb(204,204,204)" | Version / Status! style="background:rgb(204,204,204)" | Links
|-
! align="left" | FF7CC Data Extractor
| Extracts the Data-Files from the FF7CC PKG and FSE files stored on PSP Media
| [http://forums.qhimm.com/index.php?action=profile;u=3309 G]
| 1.0
| [http://forums.qhimm.com/index.php?topic=7053.0 Forum], [http://superg.org.ua/ff7cc_extractor.tar.bz2 Binary], [http://www.mediafire.com/?nwm24zynjmk Mirror]
|-
! align="left" | FF7CC File RINOA Model Viewer| Allows viewing Suppors some FF7CC Data-Files, such as Images, Game-Scripts , and Character modelsModels, also has an OBJ mesh exporter| [http://forums.qhimm.com/index.php?action=profile;u=5116 Koral]| 0.4 (beta)51| [http://forums.qhimm.com/index.php?topic=81638451.0 Forum], [http://www.mediafire.com/?yewwz3nnlwy Binary (DX9)], [http://www.mediafire.com/?mtz0nyl2d3h jzqmgzmoq4m Binary (GL)]
|-
! align="left" | FF7CC Tool (aka [!]-Model Extractor(aka mesh2rdm)| Powerful file viewer and extractor, exporting out skin-weighted models from !-Models to various formats, including MD5 and OBJ or SMD| [http://forums.qhimm.com/index.php?action=profile;u=3607 MrAdults]
| v1.81
| [http://www.richwhitehouse.com/index.php?postid=30 Website]|-! align="left" | MarC's HiMD Renderer|Convert FF7CC [SSCF] audio-files to wav, mp3, ogg or pcm <small>( -- [http://forums.qhimm.com/index.php?action=profile;u=4675 aljnx])</small>| MarC| 0.54|[http://www.marcnetsystem.co.uk/ Website]|-! align="left" | CC Plugin for Xpert2|Allows Xpert2 to extract and re-pack the Data-files from and to FF7CC PKG and FSE files stored on PSP Media <small>( -- [http://forums.qhimm.com/index.php?action=profile;u=5343 Karlislie])</small>|||[http://www.mediafire.com/download.php?j5tnduxoemd Download], [http://www.mediafire.com/?hmbmdzdmwki Mirror]
|}

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