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From Final Fantasy Inside

FF7:CC/Model Formats

51 bytes added, 00:39, 30 March 2009
File Structure
For each Model, 8-bytes per entry: (the count is located at 0x0A in File Header)
0x00 DWORD: Texture-ID of the texture to use (zero based) 0x04 DWORD: offset to Vertex-data start for this Model
Model Vertex Data:
0x00 DWORD: TYPE of data [see notes]
0x04 beginning of PSP-Encoded vertex data [see notes]
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==exp TYPE-0 Models==
These files use Skin-Weighted vertices exclusively, representing all the '''Characters, Monsters, NPCs ''' and '''small Event-specific props ''' shown throughout the game.
This is a complete list of the RAW files corresponding to the in-game entity:
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<small> -- [http://forums.qhimm.com/index.php?action=profile;u=3658 SilverWings] </small>
 
==exp TYPE-1 Models==
<small>Stub -- incomplete</small>
These files contain static geometry with initial bounding-box data preceeding the vertex data, and usually represent all the '''Location Map models ''' to render within the game.
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