Difference between revisions of "FF8"

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my_wiki>MaKiPL
(I added subsection over to Game engine section, to put some reversed stuff, assemblied arrays and etc.)
my_wiki>MaKiPL
(The Game Engine)
Line 5: Line 5:
 
==The Game Engine==
 
==The Game Engine==
 
*[[FF8/Engine|Final Fantasy VIII's Engine]]
 
*[[FF8/Engine|Final Fantasy VIII's Engine]]
 +
*[[FF8/EngineReverse|Final Fantasy VIII's Full list of functions and sub-routines]]
 
===Engine constants===
 
===Engine constants===
 
*[[FF8/Engine_const/BattleFiles|Array of Battle files]]
 
*[[FF8/Engine_const/BattleFiles|Array of Battle files]]

Revision as of 22:26, 15 April 2016

Contents

History

Final Fantasy VIII came after the mega hit Final Fantasy VII, it in itself was a very successful game release for Square. For more on the history of Final Fantasy VIII read here.

The Game Engine

Engine constants

Details of the Game

Media Formats


File Formats

Sound Files

Battle files

Field files

  • [MCH] Field Character Models
  • [ONE] Field Character Models Container
  • [MIM] Field Background Image Data
  • [MAP] Field Background Tile Data
  • [JSM] Field Scripts
  • [SYM] Field Script names (unused)
  • [MSD] Field Dialogs
  • [INF] Field Gateways
  • [ID] Field Walkmesh (same format as FF7)
  • [CA] Field Camera
  • [TDW] Extra font
  • [MSK] Movie cam (?)
  • [RAT] & [MRT] Battle related
  • [PMD] Particle Info
  • [PMP] Particle Image Data
  • [PVP] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000)
  • [SFX] Indexes to Sound Effects (?)

World map files

Tools and Patches