Difference between revisions of "FF8"

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my_wiki>MaKiPL
m (Battle files)
my_wiki>Albeoris
(Created page with "= Contents = === History === Final Fantasy VIII came after the mega hit Final Fantasy VII, it in itself was a very successful game release for Square. For more on the...")
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=Contents=
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= Contents =
==History==
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=== History ===
Final Fantasy VIII came after the mega hit [[FF7|Final Fantasy VII]], it in itself was a very successful game release for Square. For more on the [[FF8/HistoryOf|history of Final Fantasy VIII read here]].
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Final Fantasy VIII came after the mega hit [[FF7|Final Fantasy VII]], it in itself was a very successful game release for Square. For more on the [[FF8/HistoryOf|history of Final Fantasy VIII read here]]. The Game Engine  
 
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* [[FF8/Engine|Final Fantasy VIII's Engine]]  
==The Game Engine==
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=== Engine constants ===
*[[FF8/Engine|Final Fantasy VIII's Engine]]
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* [[FF8/Engine_const/BattleFiles|Array of Battle files]]  
===Engine constants===
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=== Details of the Game ===
*[[FF8/Engine_const/BattleFiles|Array of Battle files]]
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* [[FF8/Kernel|Final Fantasy VIII's Kernel]]  
 
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* [[FF8/Variables|Game variables used in scripting]]  
==Details of the Game==
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* [[FF8/Engine/WorldMapCamera|World map camera]]  
*[[FF8/Kernel|Final Fantasy VIII's Kernel]]
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=== Media Formats ===
*[[FF8/Variables|Game variables used in scripting]]
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* [[FF8/PlaystationMedia|Final Fantasy VIII PS1]] media information.  
*[[FF8/Engine/WorldMapCamera|World map camera]]
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* [[FF8/PC_Media|Final Fantasy VIII PC]] media information.  
 
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* [[FF8/GameSaveFormat|Final Fantasy VIII Save data]]  
==Media Formats==
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<br/>
* [[FF8/PlaystationMedia|Final Fantasy VIII PS1]] media information.
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= File Formats =
* [[FF8/PC_Media|Final Fantasy VIII PC]] media information.
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=== Sound Files ===
* [[FF8/GameSaveFormat|Final Fantasy VIII Save data]]
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* [[FF8/FileFormat_FMT|[FMT]]] Sound Archives  
 
 
 
 
== File Formats ==
 
 
 
===Sound Files===
 
* [[FF8/FileFormat_FMT|[FMT]]] Sound Archives
 
 
 
 
=== Battle files ===
 
=== Battle files ===
* [[FF8/FileFormat_X|[X]]] Battle Fields
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* [[FF8/FileFormat_X|[X]]] Battle Fields  
* [[FF8/FileFormat_DAT|[DAT]]] Battle Models
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* [[FF8/FileFormat_DAT|[DAT]]] Battle Models  
* [[FF8/BattleStructure|Scene.out]] Battle encounter data
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* [[FF8/BattleStructure|Scene.out]] Battle encounter data  
* [[FF8/FileFormat_r0win|r0win.dat]] Winning sequence
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* [[FF8/FileFormat_r0win|r0win.dat]] Winning sequence  
* [[FF8/FileFormat_b0wave|b0wave.dat]] Core battle data (Textures+Music+Font)
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* [[FF8/FileFormat_b0wave|b0wave.dat]] Core battle data (Textures+Music+Font)  
* [[FF8/FileFormat_TDW|a9btlfnt.bft]] Battle Font (Redirect to TDW)
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* [[FF8/FileFormat_TDW|a9btlfnt.bft]] Battle Font (Redirect to TDW)  
* [[FF8/FileFormat_magfiles|.mag files]] - MAG files
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* [[FF8/FileFormat_magfiles|.mag files]] - MAG files  
 
 
 
=== Field files ===
 
=== Field files ===
* [[FF8/FileFormat_MCH|[MCH]]] Field Character Models
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* [[FF8/FileFormat_MCH|[MCH]]] Field Character Models  
* [[FF8/FileFormat_ONE|[ONE]]] Field Character Models Container
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* [[FF8/FileFormat_ONE|[ONE]]] Field Character Models Container  
* [[FF8/FileFormat_MIM|[MIM]]] Field Background Image Data
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* [[FF8/FileFormat_MIM|[MIM]]] Field Background Image Data  
* [[FF8/FileFormat_MAP|[MAP]]] Field Background Tile Data
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* [[FF8/FileFormat_MAP|[MAP]]] Field Background Tile Data  
* [[FF8/FileFormat_JSM|[JSM]]] Field Scripts
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* [[FF8/FileFormat_JSM|[JSM]]] Field Scripts  
* [[FF8/FileFormat_SYM|[SYM]]] Field Script names (unused)
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* [[FF8/FileFormat_SYM|[SYM]]] Field Script names (unused)  
* [[FF8/FileFormat_MSD|[MSD]]] Field Dialogs
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* [[FF8/FileFormat_MSD|[MSD]]] Field Dialogs  
* [[FF8/FileFormat_INF|[INF]]] Field Gateways
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* [[FF8/FileFormat_INF|[INF]]] Field Gateways  
* [[FF7/Field/Walkmesh|[ID]]] Field Walkmesh (same format as FF7)
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* [[FF7/Field/Walkmesh|[ID]]] Field Walkmesh (same format as FF7)  
* [[FF8/FileFormat_CA|[CA]]] Field Camera
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* [[FF8/FileFormat_CA|[CA]]] Field Camera  
* [[FF8/FileFormat_TDW|[TDW]]] Extra font
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* [[FF8/FileFormat_TDW|[TDW]]] Extra font  
* [[FF8/FileFormat_MSK|[MSK]]] Movie cam (?)
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* [[FF8/FileFormat_MSK|[MSK]]] Movie cam (?)  
* [[FF8/FileFormat_RAT_MRT|[RAT] & [MRT]]] Battle related
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* [[FF8/FileFormat_RAT_MRT|[RAT]] & [MRT]] Battle related  
* [[FF8/FileFormat_PMD|[PMD]]] Particle Info
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* [[FF8/FileFormat_PMD|[PMD]]] Particle Info  
* [[FF8/FileFormat_PMP|[PMP]]] Particle Image Data
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* [[FF8/FileFormat_PMP|[PMP]]] Particle Image Data  
* [[FF8/FileFormat_PVP|[PVP]]] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000)
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* [[FF8/FileFormat_PVP|[PVP]]] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000)  
* [[FF8/FileFormat_SFX|[SFX]]] Indexes to Sound Effects (?)
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* [[FF8/FileFormat_SFX|[SFX]]] Indexes to Sound Effects (?)  
 
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=== World map files ===
===World map files===
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* [[FF8/WorldMap_music|music0.obj]]  
* [[FF8/WorldMap_music|music0.obj]]
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* [[FF8/WorldMap_music|music1.obj]]  
* [[FF8/WorldMap_music|music1.obj]]
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* [[FF8/WorldMap_music|music2.obj]]  
* [[FF8/WorldMap_music|music2.obj]]
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* [[FF8/WorldMap_music|music3.obj]]  
* [[FF8/WorldMap_music|music3.obj]]
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* [[FF8/WorldMap_music|music4.obj]]  
* [[FF8/WorldMap_music|music4.obj]]
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* [[FF8/WorldMap_music|music5.obj]]  
* [[FF8/WorldMap_music|music5.obj]]
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* [[FF8/WorldMap_rail|rail.obj]]  
* [[FF8/WorldMap_rail|rail.obj]]
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* [[FF8/WorldMap_texl|texl.obj]]  
* [[FF8/WorldMap_texl|texl.obj]]
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* [[FF8/WorldMap_wmset|wmset.obj]]  
* [[FF8/WorldMap_wmset|wmset.obj]]
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* [[FF8/WorldMap_wmsetxx|wmsetXX.obj]]  
* [[FF8/WorldMap_wmsetxx|wmsetXX.obj]]
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* [[FF8/WorldMap_wmx|wmx.obj]]  
* [[FF8/WorldMap_wmx|wmx.obj]]
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=== Main ===
 
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* [[FF8/Main_wm2|wm2field.tbl]]  
===Main===
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* [[FF8/Main_kernel|kernel.bin]]  
* [[FF8/Main_wm2|wm2field.tbl]]
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* [[FF8/Main_harata|harata.cnf]]  
* [[FF8/Main_kernel|kernel.bin]]
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* [[FF8/Main_init|init.out]]  
* [[FF8/Main_harata|harata.cnf]]
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* [[FF8/Main_namedic|namedic.bin]]  
* [[FF8/Main_init|init.out]]
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= Tools and Patches =
* [[FF8/Main_namedic|namedic.bin]]
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* [[FF8/Tools|Tools and Patches]]
 
 
==Tools and Patches==
 
* [[FF8/Tools|Tools and Patches]]
 

Revision as of 02:07, 21 March 2018

Contents

History

Final Fantasy VIII came after the mega hit Final Fantasy VII, it in itself was a very successful game release for Square. For more on the history of Final Fantasy VIII read here. The Game Engine

Engine constants

Details of the Game

Media Formats


File Formats

Sound Files

Battle files

Field files

  • [MCH] Field Character Models
  • [ONE] Field Character Models Container
  • [MIM] Field Background Image Data
  • [MAP] Field Background Tile Data
  • [JSM] Field Scripts
  • [SYM] Field Script names (unused)
  • [MSD] Field Dialogs
  • [INF] Field Gateways
  • [ID] Field Walkmesh (same format as FF7)
  • [CA] Field Camera
  • [TDW] Extra font
  • [MSK] Movie cam (?)
  • [RAT & [MRT]] Battle related
  • [PMD] Particle Info
  • [PMP] Particle Image Data
  • [PVP] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000)
  • [SFX] Indexes to Sound Effects (?)

World map files

Main

Tools and Patches