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FF8

1,857 bytes added, 20:49, 8 May 2021
Menu: add price.bin
= Contents====History===Final Fantasy VIII came after the mega hit [[FF7|Final Fantasy VII]], it in itself was a very successful game release for Square. For more on the [[FF8/HistoryOf|history of Final Fantasy VIII read here]]. The Game Engine * [[FF8/Engine|Final Fantasy VIII's Engine]] === Engine constants ===* [[FF8/Engine_const/BattleFiles|Array of Battle files]] ==The = Details of the Game Engine===* [[FF8/EngineKernel|Final Fantasy VIII's Kernel]] * [[FF8/Variables|Game variables used in scripting]] * [[FF8/Engine/WorldMapCamera|World map camera]]* [[FF8/Encounter_Codes|Battle encounters list]]* [[FF8/String_Encoding|String Encoding]]
=== Media Formats ===
* [[FF8/PlaystationMedia|Final Fantasy VIII PS1]] media information.
* [[FF8/PC_Media|Final Fantasy VIII PC]] media information.
* [[FF8/GameSaveFormat|Final Fantasy VIII Save data]]
<br/>
= File Formats =
=== Movie Files ===
* [[FF8/FileFormat_PAK|[PAK]]] Movie Archives
=== Sound Files ===
* [[FF8/FileFormat_FMT|[FMT]]] Sound Archives
=== Battle files ===
* [[FF8/FileFormat_X|[X]]] Battle Fields
* [[FF8/FileFormat_DAT|[DAT]]] Battle Models
* [[FF8/BattleStructure|Scene.out]] Battle encounter data
* [[FF8/FileFormat_r0win|r0win.dat]] Winning sequence
* [[FF8/FileFormat_b0wave|b0wave.dat]] Core battle data (Textures+Music+Font)
* [[FF8/FileFormat_TDW|a9btlfnt.bft]] Battle Font (Redirect to TDW)
* [[FF8/FileFormat_magfiles|.mag files]] - MAG files
=== Field files ===
* [[FF8/Field/Script/Opcodes|Opcodes]] Field script opcodes
* [[FF8/FileFormat_MCH|[MCH]]] Field Character Models
* [[FF8/FileFormat_ONE|[ONE]]] Field Character Models Container
* [[FF8/FileFormat_MIM|[MIM]]] Field Background Image Data
* [[FF8/FileFormat_MAP|[MAP]]] Field Background Tile Data
* [[FF8/FileFormat_JSM|[JSM]]] Field Scripts
* [[FF8/FileFormat_SYM|[SYM]]] Field Script names (unused)
* [[FF8/FileFormat_MSD|[MSD]]] Field Dialogs
* [[FF8/FileFormat_INF|[INF]]] Field Gateways
* [[FF7/Field/Walkmesh|[ID]]] Field Walkmesh (same format as FF7)
* [[FF8/FileFormat_CA|[CA]]] Field Camera
* [[FF8/FileFormat_TDW|[TDW]]] Extra font
* [[FF8/FileFormat_MSK|[MSK]]] Movie cam (?)
* [[FF8/FileFormat_RAT_MRT|[RAT]] & [MRT]] Battle related
* [[FF8/FileFormat_PMD|[PMD]]] Particle Info
* [[FF8/FileFormat_PMP|[PMP]]] Particle Image Data
* [[FF8/FileFormat_PVP|[PVP]]] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000)
* [[FF8/FileFormat_SFX|[SFX]]] Indexes to Sound Effects (?)
==Details of the Game=World map files ===* [[FF8/WorldMap_music|music0.obj]] * [[FF8/WorldMap_music|music1.obj]] * [[FF8/WorldMap_music|music2.obj]] * [[FF8/WorldMap_music|music3.obj]] * [[FF8/WorldMap_music|music4.obj]] * [[FF8/WorldMap_music|music5.obj]] * [[FF8/WorldMap_rail|rail.obj]] * [[FF8/WorldMap_texl|texl.obj]] * [[FF8/WorldMap_wmset|wmset.obj]] * [[FF8/WorldMap_wmsetxx|wmsetXX.obj]] * [[FF8/WorldMap_wmx|wmx.obj]]* [[FF8/KernelWorldMap_charaone|Final Fantasy VIII's Kernelchara.one]]
=== Main ===
* [[FF8/Main_wm2|wm2field.tbl]]
* [[FF8/Main_kernel|kernel.bin]]
* [[FF8/Main_harata|harata.cnf]]
* [[FF8/Main_init|init.out]]
* [[FF8/Main_namedic|namedic.bin]]
=== Menu ===
* [[FF8/Menu_sp2|*.sp1/*.sp2]]
* [[FF8/Menu_mngrphd_bin|mngrphd.bin]]
* [[FF8/Menu_mngrp_bin|mngrp.bin]]
* [[FF8/Menu_tkmnmes|tkmnmes*.bin]]
* [[Ff8/Menu_mag_textures|mag*.tex]]
* [[FF8/Menu_mngrp_strings_locations|mngrp strings]]
* [[FF8/Menu_mngrp_complex_strings|mngrp complex strings]]
* [[FF8/Menu_m000_m004|m00*.bin and m00*.msg]]
* [[FF8/Menu_areames_dc1|areames.dc1]]
* [[FF8/Menu_price_bin|price.bin]]
==Media Formats==* [[FF8/PlaystationMedia|Final Fantasy VIII PS1]] media information.* [[FF8/PC_Media|Final Fantasy VIII PC]] media information.* [[FF8/GameSaveFormat|Final Fantasy VIII Save data]]  == File Formats == === Battle files ===* [[FF8/FileFormat_X|[X]]] Battle Fields* [[FF8/FileFormat_DAT|[DAT]]] Battle Models === Field files ===* [[FF8/FileFormat_MCH|[MCH]]] Field Character Models* [[FF8/FileFormat_ONE|[ONE]]] Field Character Models Container* [[FF8/FileFormat_MIM|[MIM]]] Field Background Image Data* [[FF8/FileFormat_MAP|[MAP]]] Field Background Tile Data* [[FF8/FileFormat_JSM|[JSM]]] Field Scripts* [[FF8/FileFormat_SYM|[SYM]]] Field Script names (unused)* [[FF8/FileFormat_MSD|[MSD]]] Field Dialogs* [[FF8/FileFormat_INF|[INF]]] Field Gateways* [[FF7/Field/Walkmesh|[ID]]] Field Walkmesh (same format as FF7)* [[FF8/FileFormat_CA|[CA]]] Field Camera* [[FF8/FileFormat_TDW|[TDW]]] Extra font* [[FF8/FileFormat_MSK|[MSK]]] Movie cam (?)* [[FF8/FileFormat_RAT_MRT|[RAT] & [MRT]]] Battle related* [[FF8/FileFormat_PMD|[PMD]]] Unknown (PARTICLE opcode related, maybe particle info)* [[FF8/FileFormat_PMP|[PMP]]] Unknown (PARTICLE opcode related, maybe particle data)* [[FF8/FileFormat_PVP|[PVP]]] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000)* [[FF8/FileFormat_SFX|[SFX]]] Indexes to Sound Effects (?) ==Tools and Patches==* [[FF8/Tools|Tools and Patches]]
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