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FF8

1,764 bytes added, 20:49, 8 May 2021
Menu: add price.bin
= Contents====History===Final Fantasy VIII came after the mega hit [[FF7|Final Fantasy VII]], it in itself was a very successful game release for Square. For more on the [[FF8/HistoryOf|history of Final Fantasy VIII read here]].  == The Game Engine==* [[FF8/Engine|Final Fantasy VIII's Engine]]=== Engine constants ===* [[FF8/BattleStructureEngine_const/BattleFiles|Scene.out (Array of Battle structure)files]] ===Details of the Game===*[[FF8/Kernel|Final Fantasy VIII's Kernel]]*[[FF8/Variables|Game variables used in scripting]] ==Media Formats==* [[FF8/PlaystationMediaEngine/WorldMapCamera|Final Fantasy VIII PS1World map camera]] media information.* [[FF8/PC_MediaEncounter_Codes|Final Fantasy VIII PCBattle encounters list]] media information.* [[FF8/GameSaveFormatString_Encoding|Final Fantasy VIII Save dataString Encoding]]
=== Media Formats ===
* [[FF8/PlaystationMedia|Final Fantasy VIII PS1]] media information.
* [[FF8/PC_Media|Final Fantasy VIII PC]] media information.
* [[FF8/GameSaveFormat|Final Fantasy VIII Save data]]
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= File Formats =
=== Movie Files ===
* [[FF8/FileFormat_PAK|[PAK]]] Movie Archives
=== Sound Files ===
* [[FF8/FileFormat_FMT|[FMT]]] Sound Archives
=== Battle files ===
* [[FF8/FileFormat_X|[X]]] Battle Fields
* [[FF8/FileFormat_DAT|[DAT]]] Battle Models
* [[FF8/BattleStructure|Scene.out]] Battle encounter data
* [[FF8/FileFormat_r0win|r0win.dat]] Winning sequence
* [[FF8/FileFormat_b0wave|b0wave.dat]] Core battle data (Textures+Music+Font)
* [[FF8/FileFormat_TDW|a9btlfnt.bft]] Battle Font (Redirect to TDW)
* [[FF8/FileFormat_magfiles|.mag files]] - MAG files
=== Field files ===
* [[FF8/Field/Script/Opcodes|Opcodes]] Field script opcodes
* [[FF8/FileFormat_MCH|[MCH]]] Field Character Models
* [[FF8/FileFormat_ONE|[ONE]]] Field Character Models Container
* [[FF8/FileFormat_MIM|[MIM]]] Field Background Image Data
* [[FF8/FileFormat_MAP|[MAP]]] Field Background Tile Data
* [[FF8/FileFormat_JSM|[JSM]]] Field Scripts
* [[FF8/FileFormat_SYM|[SYM]]] Field Script names (unused)
* [[FF8/FileFormat_MSD|[MSD]]] Field Dialogs
* [[FF8/FileFormat_INF|[INF]]] Field Gateways
* [[FF7/Field/Walkmesh|[ID]]] Field Walkmesh (same format as FF7)
* [[FF8/FileFormat_CA|[CA]]] Field Camera
* [[FF8/FileFormat_TDW|[TDW]]] Extra font
* [[FF8/FileFormat_MSK|[MSK]]] Movie cam (?)
* [[FF8/FileFormat_RAT_MRT|[RAT]] & [MRT]] Battle related
* [[FF8/FileFormat_PMD|[PMD]]] Particle Info
* [[FF8/FileFormat_PMP|[PMP]]] Particle Image Data
* [[FF8/FileFormat_PVP|[PVP]]] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000)
* [[FF8/FileFormat_SFX|[SFX]]] Indexes to Sound Effects (?)
== File Formats =World map files ===* [[FF8/WorldMap_music|music0.obj]] * [[FF8/WorldMap_music|music1.obj]] * [[FF8/WorldMap_music|music2.obj]] * [[FF8/WorldMap_music|music3.obj]] * [[FF8/WorldMap_music|music4.obj]] * [[FF8/WorldMap_music|music5.obj]] * [[FF8/WorldMap_rail|rail.obj]] * [[FF8/WorldMap_texl|texl.obj]] * [[FF8/WorldMap_wmset|wmset.obj]] * [[FF8/WorldMap_wmsetxx|wmsetXX.obj]] * [[FF8/WorldMap_wmx|wmx.obj]]* [[FF8/WorldMap_charaone|chara.one]]
===Sound FilesMain ===* [[FF8/FileFormat_FMTMain_wm2|[FMT]wm2field.tbl]] Sound Archives === Battle files ===* [[FF8/FileFormat_XMain_kernel|[Xkernel.bin]]] Battle Fields* [[FF8/FileFormat_DATMain_harata|[DATharata.cnf]]] Battle Models === Field files ===* [[FF8/FileFormat_MCHMain_init|[MCH]init.out]] Field Character Models* [[FF8/FileFormat_ONEMain_namedic|[ONEnamedic.bin]]] Field Character Models Container=== Menu ===* [[FF8/FileFormat_MIMMenu_sp2|[MIM]]] Field Background Image Data* [[FF8.sp1/FileFormat_MAP|[MAP*.sp2]]] Field Background Tile Data* [[FF8/FileFormat_JSMMenu_mngrphd_bin|[JSMmngrphd.bin]]] Field Scripts* [[FF8/FileFormat_SYMMenu_mngrp_bin|[SYMmngrp.bin]]] Field Script names (unused)* [[FF8/FileFormat_MSDMenu_tkmnmes|[MSD]]] Field Dialogstkmnmes* [[FF8/FileFormat_INF|[INF].bin]] Field Gateways* [[FF7/FieldFf8/WalkmeshMenu_mag_textures|[ID]]] Field Walkmesh (same format as FF7)mag* [[FF8/FileFormat_CA|[CA.tex]]] Field Camera* [[FF8/FileFormat_TDWMenu_mngrp_strings_locations|[TDWmngrp strings]]] Extra font* [[FF8/FileFormat_MSKMenu_mngrp_complex_strings|[MSK]mngrp complex strings]] Movie cam (?)* [[FF8/FileFormat_RAT_MRTMenu_m000_m004|[RAT] & [MRT]]] Battle relatedm00* [[FF8/FileFormat_PMD|[PMD]]] Particle Info.bin and m00* [[FF8/FileFormat_PMP|[PMP.msg]]] Particle Image Data* [[FF8/FileFormat_PVPMenu_areames_dc1|[PVP]areames.dc1]] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000)* [[FF8/FileFormat_SFXMenu_price_bin|[SFX]price.bin]] Indexes to Sound Effects (?)
==Tools and Patches==* [[FF8/Tools|Tools and Patches]]
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