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FF8

580 bytes added, 20:49, 8 May 2021
Menu: add price.bin
= Contents====History===Final Fantasy VIII came after the mega hit [[FF7|Final Fantasy VII]], it in itself was a very successful game release for Square. For more on the [[FF8/HistoryOf|history of Final Fantasy VIII read here]]. == The Game Engine==*[[FF8/Engine|Final Fantasy VIII's Engine]]=== Engine constants ===*[[FF8/EngineEngine_const/WorldMapCameraBattleFiles|World map cameraArray of Battle files]] ===Details of the Game===*[[FF8/Kernel|Final Fantasy VIII's Kernel]]*[[FF8/Variables|Game variables used in scripting]] ==Media Formats==* [[FF8/PlaystationMedia|Final Fantasy VIII PS1]] media information.* [[FF8Engine/PC_MediaWorldMapCamera|Final Fantasy VIII PCWorld map camera]] media information.* [[FF8/GameSaveFormatEncounter_Codes|Final Fantasy VIII Save dataBattle encounters list]]  == File Formats == ===Sound Files===* [[FF8/FileFormat_FMTString_Encoding|[FMT]String Encoding]] Sound Archives
=== Media Formats ===
* [[FF8/PlaystationMedia|Final Fantasy VIII PS1]] media information.
* [[FF8/PC_Media|Final Fantasy VIII PC]] media information.
* [[FF8/GameSaveFormat|Final Fantasy VIII Save data]]
<br/>
= File Formats =
=== Movie Files ===
* [[FF8/FileFormat_PAK|[PAK]]] Movie Archives
=== Sound Files ===
* [[FF8/FileFormat_FMT|[FMT]]] Sound Archives
=== Battle files ===
* [[FF8/FileFormat_X|[X]]] Battle Fields* [[FF8/FileFormat_DAT|[DAT]]] Battle Models* [[FF8/BattleStructure|Scene.out]] Battle structureencounter data * [[FF8/FileFormat_r0win|r0win.dat]] Winning sequence* [[FF8/FileFormat_b0wave|b0wave.dat]] Battle entry script Core battle data (?Textures+Music+Font)* [[FF8/FileFormat_a9btlfntFileFormat_TDW|a9btlfnt.bft]] ???Battle Font (Redirect to TDW) * [[FF8/FileFormat_MAG_sFileFormat_magfiles|MAG/magNNN_N.N s Nmag files]] - MAG files === Field files ===* [[where N is variousFF8/Field/Script/Opcodes|Opcodes]] Field script opcodes* [[FF8/S files - MagicFileFormat_MCH|[MCH]]] Field Character Models * [[FF8/G.F. Geometry file FileFormat_ONE|[ONE]]] Field Character Models Container * [[FF8/FileFormat_MAG_tFileFormat_MIM|MAG[MIM]]] Field Background Image Data * [[FF8/magNNN_N.N t NFileFormat_MAP|[MAP]]] - Field Background Tile Data * [[FF8/FileFormat_JSM|[where N is variousJSM]]]Field Scripts * [[FF8/T files - MagicFileFormat_SYM|[SYM]]] Field Script names (unused) * [[FF8/G.F. Texture TIM dataFileFormat_MSD|[MSD]]] Field Dialogs * [[FF8/FileFormat_MAG_pFileFormat_INF|MAG[INF]]] Field Gateways * [[FF7/Field/magNNN_N.N p NWalkmesh|[ID]]] - Field Walkmesh (same format as FF7) * [[FF8/FileFormat_CA|[where N is variousCA]]]Field Camera * [[FF8/P files - MagicFileFormat_TDW|[TDW]]] Extra font * [[FF8/G.F. ??FileFormat_MSK|[MSK]]] Movie cam (? ) * [[FF8/FileFormat_MAG_rFileFormat_RAT_MRT|MAG/magNNN_N.N r N[RAT]] - & [where N is variousMRT]]Battle related * [[FF8/R files - MagicFileFormat_PMD|[PMD]]] Particle Info * [[FF8/G.F. ???FileFormat_PMP|[PMP]]] Particle Image Data * [[FF8/FileFormat_magfilesFileFormat_PVP|[magNNN_N.N PVP]]] Unknown (00often 0x0c000000,01...); (a,b,c,d...sometimes 0x0a000000 or 0x0b000000)* [[FF8/FileFormat_SFX|[SFX]]] - Mixed above files Indexes to Sound Effects (lack of proper naming?) - Click to understand how to recognize files
=== Field World map files ===* [[FF8/FileFormat_MCHWorldMap_music|[MCHmusic0.obj]]] Field Character Models* [[FF8/FileFormat_ONEWorldMap_music|[ONE]music1.obj]] Field Character Models Container* [[FF8/FileFormat_MIMWorldMap_music|[MIMmusic2.obj]]] Field Background Image Data* [[FF8/FileFormat_MAPWorldMap_music|[MAPmusic3.obj]]] Field Background Tile Data* [[FF8/FileFormat_JSMWorldMap_music|[JSMmusic4.obj]]] Field Scripts* [[FF8/FileFormat_SYMWorldMap_music|[SYMmusic5.obj]]] Field Script names (unused)* [[FF8/FileFormat_MSDWorldMap_rail|[MSDrail.obj]]] Field Dialogs* [[FF8/FileFormat_INFWorldMap_texl|[INF]texl.obj]] Field Gateways* [[FF7/Field/Walkmesh|[ID]]] Field Walkmesh (same format as FF7)* [[FF8/FileFormat_CAWorldMap_wmset|[CAwmset.obj]]] Field Camera* [[FF8/FileFormat_TDWWorldMap_wmsetxx|[TDW]wmsetXX.obj]] Extra font* [[FF8/FileFormat_MSKWorldMap_wmx|[MSKwmx.obj]]] Movie cam (?)* [[FF8/FileFormat_RAT_MRTWorldMap_charaone|[RAT] & [MRT]]] Battle related* [[FF8/FileFormat_PMD|[PMD]]] Particle Info* [[FF8/FileFormat_PMP|[PMP]]] Particle Image Data* [[FF8/FileFormat_PVP|[PVP]]] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000)* [[FF8/FileFormat_SFX|[SFX]chara.one]] Indexes to Sound Effects (?)
===World map filesMain ===* [[FF8/WorldMap_musicMain_wm2|music0wm2field.objtbl]]* [[FF8/WorldMap_musicMain_kernel|music1kernel.objbin]]* [[FF8/WorldMap_musicMain_harata|music2harata.objcnf]]* [[FF8/WorldMap_musicMain_init|music3init.objout]]* [[FF8/WorldMap_musicMain_namedic|music4namedic.objbin]]=== Menu ===* [[FF8/WorldMap_musicMenu_sp2|music5*.sp1/*.objsp2]]* [[FF8/WorldMap_railMenu_mngrphd_bin|railmngrphd.objbin]]* [[FF8/WorldMap_texlMenu_mngrp_bin|texlmngrp.objbin]]* [[FF8/WorldMap_wmsetMenu_tkmnmes|wmsettkmnmes*.bin]]* [[Ff8/Menu_mag_textures|mag*.tex]]* [[FF8/Menu_mngrp_strings_locations|mngrp strings]]* [[FF8/Menu_mngrp_complex_strings|mngrp complex strings]]* [[FF8/Menu_m000_m004|m00*.bin and m00*.objmsg]]* [[FF8/WorldMap_wmsetxxMenu_areames_dc1|wmsetXXareames.objdc1]]* [[FF8/WorldMap_wmxMenu_price_bin|wmxprice.objbin]]
==Tools and Patches==* [[FF8/Tools|Tools and Patches]]
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