Changes

Jump to navigation Jump to search

FF8

784 bytes added, 20:49, 8 May 2021
Menu: add price.bin
= Contents====History===Final Fantasy VIII came after the mega hit [[FF7|Final Fantasy VII]], it in itself was a very successful game release for Square. For more on the [[FF8/HistoryOf|history of Final Fantasy VIII read here]]. == The Game Engine==*[[FF8/Engine|Final Fantasy VIII's Engine]]*[[FF8/EngineReverse|Final Fantasy VIII's Full list of functions and sub-routines]]===Engine constants===*[[FF8/Engine_const/BattleFiles|Array of Battle files]] ===Details of the Game===*[[FF8/Kernel|Final Fantasy VIII's Kernel]]*[[FF8/Variables|Game variables used in scripting]]*[[FF8/Engine/WorldMapCamera|World map camera]] ==Media Formats==* [[FF8/PlaystationMediaEncounter_Codes|Final Fantasy VIII PS1]] media information.* [[FF8/PC_Media|Final Fantasy VIII PC]] media information.* [[FF8/GameSaveFormat|Final Fantasy VIII Save dataBattle encounters list]]  == File Formats == ===Sound Files===* [[FF8/FileFormat_FMTString_Encoding|[FMT]String Encoding]] Sound Archives
=== Media Formats ===
* [[FF8/PlaystationMedia|Final Fantasy VIII PS1]] media information.
* [[FF8/PC_Media|Final Fantasy VIII PC]] media information.
* [[FF8/GameSaveFormat|Final Fantasy VIII Save data]]
<br/>
= File Formats =
=== Movie Files ===
* [[FF8/FileFormat_PAK|[PAK]]] Movie Archives
=== Sound Files ===
* [[FF8/FileFormat_FMT|[FMT]]] Sound Archives
=== Battle files ===
* [[FF8/FileFormat_X|[X]]] Battle Fields* [[FF8/FileFormat_DAT|[DAT]]] Battle Models* [[FF8/BattleStructure|Scene.out]] Battle structureencounter data * [[FF8/FileFormat_r0win|r0win.dat]] Winning sequence* [[FF8/FileFormat_b0wave|b0wave.dat]] Core battle special effects data(Textures+Music+Font) * [[FF8/FileFormat_a9btlfntFileFormat_TDW|a9btlfnt.bft]] ???Battle Font (Redirect to TDW) * [[FF8/FileFormat_MAG_tFileFormat_magfiles|.mag files]] - MAGfiles === Field files ===* [[FF8/magNNN_N.N t NField/Script/Opcodes|Opcodes]] Field script opcodes* [[FF8/FileFormat_MCH|[MCH]]] Field Character Models * [[FF8/FileFormat_ONE|[ONE]]] Field Character Models Container * [[FF8/FileFormat_MIM|[MIM]]] Field Background Image Data * [[FF8/FileFormat_MAP|[MAP]]] Field Background Tile Data * [[FF8/FileFormat_JSM|[JSM]]] Field Scripts * [[FF8/FileFormat_SYM|[SYM]]] Field Script names (unused) * [[FF8/FileFormat_MSD|[MSD]]] Field Dialogs * [[FF8/FileFormat_INF|[INF]]] - Field Gateways * [[FF7/Field/Walkmesh|[where N is variousID]]] Field Walkmesh (same format as FF7) * [[FF8/T files - MagicFileFormat_CA|[CA]]] Field Camera * [[FF8/G.F. Texture TIM dataFileFormat_TDW|[TDW]]] Extra font * [[FF8/FileFormat_magfilesFileFormat_MSK|[magNNN_N.N MSK]]] Movie cam (00,01...?); * [[FF8/FileFormat_RAT_MRT|[RAT]] & [MRT]] Battle related * [[FF8/FileFormat_PMD|[PMD]]] Particle Info * [[FF8/FileFormat_PMP|[PMP]]] Particle Image Data * [[FF8/FileFormat_PVP|[PVP]]] Unknown (a,b,coften 0x0c000000,d...sometimes 0x0a000000 or 0x0b000000)* [[FF8/FileFormat_SFX|[SFX]]] - MAG filesIndexes to Sound Effects (?)
=== Field World map files ===* [[FF8/FileFormat_MCHWorldMap_music|[MCHmusic0.obj]]] Field Character Models* [[FF8/FileFormat_ONEWorldMap_music|[ONE]music1.obj]] Field Character Models Container* [[FF8/FileFormat_MIMWorldMap_music|[MIMmusic2.obj]]] Field Background Image Data* [[FF8/FileFormat_MAPWorldMap_music|[MAPmusic3.obj]]] Field Background Tile Data* [[FF8/FileFormat_JSMWorldMap_music|[JSMmusic4.obj]]] Field Scripts* [[FF8/FileFormat_SYMWorldMap_music|[SYMmusic5.obj]]] Field Script names (unused)* [[FF8/FileFormat_MSDWorldMap_rail|[MSDrail.obj]]] Field Dialogs* [[FF8/FileFormat_INFWorldMap_texl|[INF]texl.obj]] Field Gateways* [[FF7/Field/Walkmesh|[ID]]] Field Walkmesh (same format as FF7)* [[FF8/FileFormat_CAWorldMap_wmset|[CAwmset.obj]]] Field Camera* [[FF8/FileFormat_TDWWorldMap_wmsetxx|[TDW]wmsetXX.obj]] Extra font* [[FF8/FileFormat_MSKWorldMap_wmx|[MSKwmx.obj]]] Movie cam (?)* [[FF8/FileFormat_RAT_MRTWorldMap_charaone|[RAT] & [MRT]]] Battle related* [[FF8/FileFormat_PMD|[PMD]]] Particle Info* [[FF8/FileFormat_PMP|[PMP]]] Particle Image Data* [[FF8/FileFormat_PVP|[PVP]]] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000)* [[FF8/FileFormat_SFX|[SFX]chara.one]] Indexes to Sound Effects (?)
===World map filesMain ===* [[FF8/WorldMap_musicMain_wm2|music0wm2field.objtbl]]* [[FF8/WorldMap_musicMain_kernel|music1kernel.objbin]]* [[FF8/WorldMap_musicMain_harata|music2harata.objcnf]]* [[FF8/WorldMap_musicMain_init|music3init.objout]]* [[FF8/WorldMap_musicMain_namedic|music4namedic.objbin]]=== Menu ===* [[FF8/WorldMap_musicMenu_sp2|music5*.sp1/*.objsp2]]* [[FF8/WorldMap_railMenu_mngrphd_bin|railmngrphd.objbin]]* [[FF8/WorldMap_texlMenu_mngrp_bin|texlmngrp.objbin]]* [[FF8/WorldMap_wmsetMenu_tkmnmes|wmsettkmnmes*.bin]]* [[Ff8/Menu_mag_textures|mag*.tex]]* [[FF8/Menu_mngrp_strings_locations|mngrp strings]]* [[FF8/Menu_mngrp_complex_strings|mngrp complex strings]]* [[FF8/Menu_m000_m004|m00*.bin and m00*.objmsg]]* [[FF8/WorldMap_wmsetxxMenu_areames_dc1|wmsetXXareames.objdc1]]* [[FF8/WorldMap_wmxMenu_price_bin|wmxprice.objbin]]
==Tools and Patches==* [[FF8/Tools|Tools and Patches]]
11
edits

Navigation menu