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FF8

589 bytes added, 20:49, 8 May 2021
Menu: add price.bin
= Contents====History===Final Fantasy VIII came after the mega hit [[FF7|Final Fantasy VII]], it in itself was a very successful game release for Square. For more on the [[FF8/HistoryOf|history of Final Fantasy VIII read here]]. == The Game Engine==*[[FF8/Engine|Final Fantasy VIII's Engine]]*[[FF8/EngineReverse|Final Fantasy VIII's Full list of functions and sub-routines]]===Engine constants===*[[FF8/Engine_const/BattleFiles|Array of Battle files]] ===Details of the Game===*[[FF8/Kernel|Final Fantasy VIII's Kernel]]*[[FF8/Variables|Game variables used in scripting]]*[[FF8/Engine/WorldMapCamera|World map camera]] ==Media Formats==* [[FF8/PlaystationMediaEncounter_Codes|Final Fantasy VIII PS1]] media information.* [[FF8/PC_Media|Final Fantasy VIII PC]] media information.* [[FF8/GameSaveFormat|Final Fantasy VIII Save dataBattle encounters list]]  == File Formats == ===Sound Files===* [[FF8/FileFormat_FMTString_Encoding|[FMT]String Encoding]] Sound Archives
=== Media Formats ===
* [[FF8/PlaystationMedia|Final Fantasy VIII PS1]] media information.
* [[FF8/PC_Media|Final Fantasy VIII PC]] media information.
* [[FF8/GameSaveFormat|Final Fantasy VIII Save data]]
<br/>
= File Formats =
=== Movie Files ===
* [[FF8/FileFormat_PAK|[PAK]]] Movie Archives
=== Sound Files ===
* [[FF8/FileFormat_FMT|[FMT]]] Sound Archives
=== Battle files ===
* [[FF8/FileFormat_X|[X]]] Battle Fields* [[FF8/FileFormat_DAT|[DAT]]] Battle Models* [[FF8/BattleStructure|Scene.out]] Battle structureencounter data * [[FF8/FileFormat_r0win|r0win.dat]] Winning sequence* [[FF8/FileFormat_b0wave|b0wave.dat]] Core battle special effects data(Textures+Music+Font) * [[FF8/FileFormat_TDW|a9btlfnt.bft]] Battle Font (Redirect to TDW)* [[FF8/FileFormat_MAG_tFileFormat_magfiles|MAG/magNNN_N.N t N]] - [where N is various]/T mag files - Magic/G.F. Texture TIM data* [[FF8/FileFormat_magfiles|[magNNN_N.N (00,01...); (a,b,c,d...)]] - MAG files 
=== Field files ===
* [[FF8/Field/Script/Opcodes|Opcodes]] Field script opcodes* [[FF8/FileFormat_MCH|[MCH]]] Field Character Models* [[FF8/FileFormat_ONE|[ONE]]] Field Character Models Container* [[FF8/FileFormat_MIM|[MIM]]] Field Background Image Data* [[FF8/FileFormat_MAP|[MAP]]] Field Background Tile Data* [[FF8/FileFormat_JSM|[JSM]]] Field Scripts* [[FF8/FileFormat_SYM|[SYM]]] Field Script names (unused)* [[FF8/FileFormat_MSD|[MSD]]] Field Dialogs* [[FF8/FileFormat_INF|[INF]]] Field Gateways* [[FF7/Field/Walkmesh|[ID]]] Field Walkmesh (same format as FF7)* [[FF8/FileFormat_CA|[CA]]] Field Camera* [[FF8/FileFormat_TDW|[TDW]]] Extra font* [[FF8/FileFormat_MSK|[MSK]]] Movie cam (?)* [[FF8/FileFormat_RAT_MRT|[RAT]] & [MRT]]] Battle related* [[FF8/FileFormat_PMD|[PMD]]] Particle Info* [[FF8/FileFormat_PMP|[PMP]]] Particle Image Data* [[FF8/FileFormat_PVP|[PVP]]] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000)* [[FF8/FileFormat_SFX|[SFX]]] Indexes to Sound Effects (?)
===World map files===* [[FF8/WorldMap_music|music0.obj]]* [[FF8/WorldMap_music|music1.obj]]* [[FF8/WorldMap_music|music2.obj]]* [[FF8/WorldMap_music|music3.obj]]* [[FF8/WorldMap_music|music4.obj]]* [[FF8/WorldMap_music|music5.obj]]* [[FF8/WorldMap_rail|rail.obj]]* [[FF8/WorldMap_texl|texl.obj]]* [[FF8/WorldMap_wmset|wmset.obj]]* [[FF8/WorldMap_wmsetxx|wmsetXX.obj]]* [[FF8/WorldMap_wmx|wmx.obj]]* [[FF8/WorldMap_charaone|chara.one]]
===Main===* [[FF8/Main_wm2|wm2field.tbl]]* [[FF8/Main_kernel|kernel.bin]]* [[FF8/Main_harata|harata.cnf]]* [[FF8/Main_init|init.out]]* [[FF8/Main_namedic|namedic.bin]]=== Menu ===* [[FF8/Menu_sp2|*.sp1/*.sp2]]* [[FF8/Menu_mngrphd_bin|mngrphd.bin]]* [[FF8/Menu_mngrp_bin|mngrp.bin]]* [[FF8/Menu_tkmnmes|tkmnmes*.bin]]* [[Ff8/Menu_mag_textures|mag*.tex]]* [[FF8/Menu_mngrp_strings_locations|mngrp strings]]* [[FF8/Menu_mngrp_complex_strings|mngrp complex strings]]* [[FF8/Menu_m000_m004|m00*.bin and m00*.msg]]* [[FF8/Menu_areames_dc1|areames.dc1]]* [[FF8/Menu_price_bin|price.bin]]
==Tools and Patches==* [[FF8/Tools|Tools and Patches]]
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